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Final Fantasy XII HD Remaster announced
Topic Started: Jun 6 2016, 06:20 AM (2,703 Views)
Saturos
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heart-under-blade

Well, I think using the same three characters to do the same thing is a bit of a deliberate choice, unless you're going for super optimization for the optional bosses. Certainly when I played I had each character specializing in different things and different weapons, albeit giving everyone Cure stuff for inbetween battle curing.
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Aevis Martius Ravi
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Origins

FFXII was wonderful, my favorite FF by far. It had a lot to love about it, though it suffered from some things, like little characterization and the license board greatly enabling you to have the majority of your characters have the same build. But the music, the world, the mostly relaxed combat, Fran's ass, creature design, it was all a joy.

As for superbosses, yeah, I never really tackled those is FF games, they kind of bore me tbh. If I can't beat them without strictly following some convoluted, hand-holding guide then it ain't worth the time.
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Gnarlymaple
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I'M CAPTAIN BASCH FON RONSENBERG OF DALMASCA

DON'T LISTEN TO ONDORE'S LIES!
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Skylin
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2 Lewd 4 U

Saturos
Jun 8 2016, 05:34 PM
Well, I think using the same three characters to do the same thing is a bit of a deliberate choice, unless you're going for super optimization for the optional bosses. Certainly when I played I had each character specializing in different things and different weapons, albeit giving everyone Cure stuff for inbetween battle curing.
This.

I still had people with specializations and using different weapons but everyone could heal and everyone could do various magic.

Like I can't figure out my party setup at all because you NEED a white mage and a black mage if you want to have a hope of doing things. I'm actually going to feel less invested in the characters because now I'm forced to specialize them.

Penelo: White Mage
Vaan: Hunter
Fran: Black Mage
Balthier: Machinist
Ashe: Red Mage
Basch: Knight or Breaker

And I guess with this system I don't get access to time spells yay me.
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Gnarlymaple
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I don't know much about the job system in XII at all, is it not like V in that you could cross class skills and such to have access to more abilities on each character? If it's limited to only what you're currently equipped as, that sucks ;(
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Dragon Lord
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Saturos
Jun 8 2016, 05:34 PM
Well, I think using the same three characters to do the same thing is a bit of a deliberate choice, unless you're going for super optimization for the optional bosses.
Well, the optional bosses were really the only point of investing time in the game. The main story is so easy you could get through it without even trying.
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Saturos
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heart-under-blade

Not everyone is a super leet badass gamer like you, alas. </3

I for one found it harder than any other FF, not that that's saying much. That tree forest dragon boss.... >.>
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Dragon Lord
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I'm not claiming that I was extremely good at the game, but all you had to do to get through the story was set up auto-casting of a Cure spell at 25% HP (or 50% if you wanted to play it safe), and you'd be fine. Add in Haste to speed up battles and you could fly through the story in no time.
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Admiral Miral
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The Light of Hope

Dragon Lord
Jun 11 2016, 06:32 PM
I'm not claiming that I was extremely good at the game, but all you had to do to get through the story was set up auto-casting of a Cure spell at 25% HP (or 50% if you wanted to play it safe), and you'd be fine. Add in Haste to speed up battles and you could fly through the story in no time.
Wouldn't demon wall wreck you
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Dragon Lord
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I beat both Demon Walls without any trouble. Though it's been too long since then, I don't remember what my exact strategy was.
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Silvy
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idolswag4lyfe

Saturos
Jun 11 2016, 05:41 PM
Not everyone is a super leet badass gamer like you, alas. </3

I for one found it harder than any other FF, not that that's saying much. That tree forest dragon boss.... >.>
It's also worth mentioning that the difficulty of the game will vary pretty heavily depending on whether or not you do the hunts or just focus on the main story.

Personally I liked the license system a lot but having class based ones is probably better for making characters feel more specialized.

Ashe is the best main character. I did actually really like how the game doesn't have a set main character, it's unique for a JRPG to do and gives you a more neutral perspective. Wouldn't have hurt to have made Vaan and Penelo actually interesting though.
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Dragon Lord
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Gnarlymaple
Jun 11 2016, 04:05 PM
I don't know much about the job system in XII at all, is it not like V in that you could cross class skills and such to have access to more abilities on each character? If it's limited to only what you're currently equipped as, that sucks ;(
Almost forgot to answer your question. I don't know much about it myself, but from what I've read, you are given 12 job licenses, and you get to distribute them to your characters as you see fit. So from that, it sounds like once you give a character a job license, they are the only character that can use that class. You're able to give each character two licenses. Whether or not you're allowed to use skills from both of those jobs, I don't know for sure. However, I would assume that you can, otherwise it'd be kind of pointless to be able to give them two licenses.

I could be wrong about some of that, but that's what it sounds like from what little I've read about it. Hopefully if someone knows more about it, they can correct me if I'm wrong or fill in some of the holes.
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Skylin
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2 Lewd 4 U

Gnarlymaple
Jun 11 2016, 04:05 PM
I don't know much about the job system in XII at all, is it not like V in that you could cross class skills and such to have access to more abilities on each character? If it's limited to only what you're currently equipped as, that sucks ;(
It's not like V at all.

You only ever have access to one class and once selected that character is stuck in that class.
Which makes me dislike the Zodiac job system more. I would tolerate it if you weren't stuck.
Edited by Skylin, Jun 11 2016, 07:31 PM.
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Kris, Awooer of Worlds
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Awoo!

Skylin
http://forum.templeofkraden.com/single/?p=8794291&t=7474200

Like I can't figure out my party setup at all because you NEED a white mage and a black mage if you want to have a hope of doing things. I'm actually going to feel less invested in the characters because now I'm forced to specialize them.
I'm pretty sure almost all the content in the game can be beaten without a white/black/red mage. They just make things easier in a sense, as the player wouldn't have to spend as much money on potions.

Reminder that Potion Lore is buffed in IZJS.
Gnarlymaple
http://forum.templeofkraden.com/single/?p=8794295&t=7474200
I don't know much about the job system in XII at all, is it not like V in that you could cross class skills and such to have access to more abilities on each character? If it's limited to only what you're currently equipped as, that sucks ;(
Well it's originally the "license board" system, not a job system. In the original version of FFXII every character has the same board so they could all end up doing everything equally well except when extremely meta'd. i.e. taking into account weapon animations and very minor stat differences between characters.

The International Zodiac Job System changed the single board into twelve different ones, and each character can select one board for that run.

the tl;dr of the whole system is "beat up enemies, get job points, spend points on board for things like access to new weapons, armors, spells, and other skills."
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Saturos
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heart-under-blade

Yeah, I think I'd definitely prefer the job licensing. Contrary to Skylin, I'd be more invested in each character if I knew "okay, I need you to be x, and that will define you for the entire game."
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Gnarlymaple
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I really enjoy Final Fantasy's jobs throughout their various implementations but I'm not sure how I would feel about

a) there generally being no benefit for smartly choosing which classes go to which character i.e. being able to cross class skills and passive abilities or confer stat bonuses from the chosen jobs
b) being stuck in said chosen jobs for the rest of the game, and being unable to change

For me it's not really an argument of character investment (it's hard for me to ever feel investment in any final fantasy character), just what makes for a better gameplay experience, what I would have more fun with, etc. Some those points might just be speculation anyway because I've not played the version of the game they're releasing and, who knows, they could always make minor modifications to it.
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Kris, Awooer of Worlds
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Awoo!

It'd just be like playing FFIV or VI, except being able to make Cecil a Black Mage for the game, or making Terra a crossbow-wielding Time Mage in heavy armor.
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Skylin
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2 Lewd 4 U

Except those games gave you more characters.
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Saturos
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heart-under-blade

But most of them suck anyway. B)
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Kris, Awooer of Worlds
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Awoo!

And in IV, you don't get to keep or switch between all of them unless you're playing the GBA version.
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