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Super Smash Bros. for Wii U and 3DS
Topic Started: Jul 10 2014, 12:09 PM (51,305 Views)
ShinyGirafarig
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Giraffes are adorable.

By making Isaac a clone. BRILLIANT!
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leaf
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Crimson Leaf Vermillion

@satty: Yeah, I was thinking of that. Robin already sorta fills that niche. In fact, the most "obvious" upB option for isaac (megiddo) would be very very similar to robin's upB. The best place to draw some separation would have to be in the psynergy hands, then, which would give him some pretty unique normals. Still not super interesting, but unique enough to be called his own character at least.
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ZFallen
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'PP' could replace tomes. Perhaps Dijinn could float around Isaac and disappear with every special move used, as a visual indicator.
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Saturos
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heart-under-blade

Hmmm, what about an Isaac whose Djinn cause small-scale terrain/mechanics alteration? So using Ground makes it so that characters don't jump as high or fall faster, Vine slows attacking speed (like a limited slow-timer) and works as an attack-grab, Steel turns Isaac temporarily Metal, etc. All of these could have cooldowns or two part attacks, so using it once is Unleash, then use it again to Set it.

Unleash could be the Final Smash (or Summon), Up+B not sure, and then you could intergrate the Move hands in imaginative ways into the moveset, maybe as smash attacks?
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The Sin Thesis


leaf
Nov 10 2014, 09:54 PM
Sveta would be perfect. Since wolf got removed, we no longer have a "feral" character in the cast.
Wolf shouldn't have been feral to begin with. Dude was a slightly posh british manwolf.
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ZFallen
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Could he be a Shulk clone where he changes his Dijinn configuration and he alters his stats?
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leaf
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Crimson Leaf Vermillion

Not sure why you want him to be a clone of someone lol

That would be stepping on shulk's design space way too much.

Satty
 
Hmmm, what about an Isaac whose Djinn cause small-scale terrain/mechanics alteration? So using Ground makes it so that characters don't jump as high or fall faster, Vine slows attacking speed (like a limited slow-timer) and works as an attack-grab, Steel turns Isaac temporarily Metal, etc. All of these could have cooldowns or two part attacks, so using it once is Unleash, then use it again to Set it.

Attacks that affect the enemy's physics are pretty rare, so I can't see any of these working. The closest smash gets to that are windboxes (hitboxes that don't cause damage or hitstun, but push the opponent) or luigi's final smash. Nothing else has that kind of effect. Metal-form on-command sounds neat at first, but it doesn't really fit isaac's flavor, nor is it easy to balance (think about the forms of armor already in the game... most are pretty restricted, or are on very slow moves). If it was a character's main gimmick, I could see metal on-command being pretty cool, but not here.

The ground djinni would probably be implemented the same way as dk's sideB against a grounded opponent, or villager's pitfall. Foe gets stuck in the ground briefly and can mash out, but you're probably going to hit them first.

Quote:
 
Unleash could be the Final Smash (or Summon), Up+B not sure, and then you could intergrate the Move hands in imaginative ways into the moveset, maybe as smash attacks?

Final smash: Judgment. Although megiddo final smash would be good too, if it wasn't used for the upB.
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Crash
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Wheey! I've became a human being!! I am very handsam!

WOW these voices are so bad

[youtube]https://youtube.com/watch?v=QNfeIHze8wI[/youtube]

Maybe it's just that hearing them say more "normal" sentences rather than short quips is what makes it worse, since IIRC these are the original SF64 voice talents
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ShinyGirafarig
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Giraffes are adorable.

[youtube]https://www.youtube.com/watch?v=SgZzlL6k3II[/youtube]

This video proves that The Duck Hunt characters are meant to be a trio.
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ZFallen
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@ Leaf, better him a clone than not be in it at all. I'd much rather him be unique, but if he were a clone I'd be over the moon he's in the game.
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Jackal
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Come and Take It - Temple Tsundere

ShinyGirafarig
Nov 10 2014, 09:25 PM
What is WarioWare music, why does Pikmin have less tracks than in Brawl and Red Canyon is a subpar F-Zero song that they didn't even remix and isn't Port Town

What, was picking the worst Xenoblade songs they could find exclusively for Wii U more important or something

the best part of the Wii U music selection for Gaur Plain is the Baten Kaitos song, and I've never even played Origins

at least we have those killer Yoshi songs to soften the blow
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Kula Diamond
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atlus tracts

ShinyGirafarig
Nov 10 2014, 09:25 PM
no jugdral standalone song why

at least the medleys give it some love but i'm still waiting on FE4 prologue map theme to be in somehow

also no classic wario land songs >:C

Crash
http://forum.templeofkraden.com/single/?p=8733903&t=7425240
WOW these voices are so bad

[youtube]https://youtube.com/watch?v=QNfeIHze8wI[/youtube]

Maybe it's just that hearing them say more "normal" sentences rather than short quips is what makes it worse, since IIRC these are the original SF64 voice talents

fox and falco sound fine imo

slippy and peppy sound super weird though
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Deleted User
Deleted User

Patch 1.0.4 is coming soon! However, a couple of the changes made are already known, as the Wii U version already has the 1.0.4 changes pre-installed. This time, actual confirmed gameplay changes have occurred, supported by the fact replays saved on 1.0.3 or earlier can no longer be played. The only changes we know for sure so far are:

-Luma's respawn period is extended to 13 seconds. Proof. She loses Luma at around 00:07 and doesn't get it back until around 00:20.
-The Wario momentum glitch (check that out here if you've never heard of it) has been fixed.

Not the Rosie nerf I'd like to see, but it is a step in the right direction. A shame Wario's lost a powerful tool, even if it was blatantly a glitch, though.

There could be more. We can expect to see the patch out for the 3DS version later this month.
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Phoenix7
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Odyssey, ya see~ Odyssey, ya see~

Crash
Nov 10 2014, 10:56 PM
WOW these voices are so bad

[youtube]https://youtube.com/watch?v=QNfeIHze8wI[/youtube]

Maybe it's just that hearing them say more "normal" sentences rather than short quips is what makes it worse, since IIRC these are the original SF64 voice talents
Wow, these are abysmal. Falco especially is incredibly bland.
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Deleted User
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Phoenix7
Nov 11 2014, 02:35 PM
Falco especially is incredibly bland.
Personally. I prefer. The air.

Makes me wonder what Wolf's voice would be like if he did return as DLC, lol
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ShinyGirafarig
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Giraffes are adorable.

I'll never be able to enjoy my replay of me teaming up with Jigglypuff in With Glory Team battles again where Jigglypuff got both opponents to sleep and I charged up a smash and got both of them.

Also sometimes I wonder why I subject myself to With Anyone team battles. Got an annoying Charizard teammate who spammed Flare Blitz all the time which only builds up damage without actually getting anyone. You should only use that attack when you think it will kill or for vertical recovery.
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Deleted User
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New patch change confirmed: Bowsercide now goes into Sudden Death rather than giving Bowser the victory if both players had 1 stock.
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ZFallen
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I like the respawn extension on Luma. I struggle with Rosa on for glory and I feel every time I remove Luma, it's back before I can make the most of it.
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Kula Diamond
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atlus tracts

Mr. Game & Watch
Nov 12 2014, 09:20 AM
New patch change confirmed: Bowsercide now goes into Sudden Death rather than giving Bowser the victory if both players had 1 stock.
preorder canceled

but seriously this change is garbage bowsercide requires skill
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Catman
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No it [radio edit]ing doesn't, he can grab through almost anything. All you have to do is stand by the edge and wait for the opponent to put themselves into recovery frames.
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