Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
| Super Smash Bros. for Wii U and 3DS | |
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| Tweet Topic Started: Jul 10 2014, 12:09 PM (51,305 Views) | |
| ShinyGirafarig | Nov 10 2014, 09:57 PM Post #1181 |
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Giraffes are adorable.
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By making Isaac a clone. BRILLIANT! |
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| leaf | Nov 10 2014, 09:59 PM Post #1182 |
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Crimson Leaf Vermillion
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@satty: Yeah, I was thinking of that. Robin already sorta fills that niche. In fact, the most "obvious" upB option for isaac (megiddo) would be very very similar to robin's upB. The best place to draw some separation would have to be in the psynergy hands, then, which would give him some pretty unique normals. Still not super interesting, but unique enough to be called his own character at least. |
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| ZFallen | Nov 10 2014, 10:05 PM Post #1183 |
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'PP' could replace tomes. Perhaps Dijinn could float around Isaac and disappear with every special move used, as a visual indicator. |
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| Saturos | Nov 10 2014, 10:06 PM Post #1184 |
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heart-under-blade
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Hmmm, what about an Isaac whose Djinn cause small-scale terrain/mechanics alteration? So using Ground makes it so that characters don't jump as high or fall faster, Vine slows attacking speed (like a limited slow-timer) and works as an attack-grab, Steel turns Isaac temporarily Metal, etc. All of these could have cooldowns or two part attacks, so using it once is Unleash, then use it again to Set it. Unleash could be the Final Smash (or Summon), Up+B not sure, and then you could intergrate the Move hands in imaginative ways into the moveset, maybe as smash attacks? |
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| The Sin Thesis | Nov 10 2014, 10:07 PM Post #1185 |
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Wolf shouldn't have been feral to begin with. Dude was a slightly posh british manwolf. |
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| ZFallen | Nov 10 2014, 10:13 PM Post #1186 |
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Could he be a Shulk clone where he changes his Dijinn configuration and he alters his stats? |
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| leaf | Nov 10 2014, 10:30 PM Post #1187 |
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Crimson Leaf Vermillion
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Not sure why you want him to be a clone of someone lol That would be stepping on shulk's design space way too much.
Attacks that affect the enemy's physics are pretty rare, so I can't see any of these working. The closest smash gets to that are windboxes (hitboxes that don't cause damage or hitstun, but push the opponent) or luigi's final smash. Nothing else has that kind of effect. Metal-form on-command sounds neat at first, but it doesn't really fit isaac's flavor, nor is it easy to balance (think about the forms of armor already in the game... most are pretty restricted, or are on very slow moves). If it was a character's main gimmick, I could see metal on-command being pretty cool, but not here. The ground djinni would probably be implemented the same way as dk's sideB against a grounded opponent, or villager's pitfall. Foe gets stuck in the ground briefly and can mash out, but you're probably going to hit them first.
Final smash: Judgment. Although megiddo final smash would be good too, if it wasn't used for the upB. |
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| Crash | Nov 10 2014, 10:56 PM Post #1188 |
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Wheey! I've became a human being!! I am very handsam!
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WOW these voices are so bad [youtube]https://youtube.com/watch?v=QNfeIHze8wI[/youtube] Maybe it's just that hearing them say more "normal" sentences rather than short quips is what makes it worse, since IIRC these are the original SF64 voice talents |
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| ShinyGirafarig | Nov 11 2014, 12:05 AM Post #1189 |
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Giraffes are adorable.
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[youtube]https://www.youtube.com/watch?v=SgZzlL6k3II[/youtube] This video proves that The Duck Hunt characters are meant to be a trio. |
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| ZFallen | Nov 11 2014, 01:33 AM Post #1190 |
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@ Leaf, better him a clone than not be in it at all. I'd much rather him be unique, but if he were a clone I'd be over the moon he's in the game. |
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| Jackal | Nov 11 2014, 02:25 AM Post #1191 |
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Come and Take It - Temple Tsundere
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What is WarioWare music, why does Pikmin have less tracks than in Brawl and Red Canyon is a subpar F-Zero song that they didn't even remix and isn't Port Town What, was picking the worst Xenoblade songs they could find exclusively for Wii U more important or something the best part of the Wii U music selection for Gaur Plain is the Baten Kaitos song, and I've never even played Origins at least we have those killer Yoshi songs to soften the blow |
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| Kula Diamond | Nov 11 2014, 08:51 AM Post #1192 |
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atlus tracts
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no jugdral standalone song why at least the medleys give it some love also no classic wario land songs >:C
fox and falco sound fine imo slippy and peppy sound super weird though |
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| Deleted User | Nov 11 2014, 02:21 PM Post #1193 |
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Patch 1.0.4 is coming soon! However, a couple of the changes made are already known, as the Wii U version already has the 1.0.4 changes pre-installed. This time, actual confirmed gameplay changes have occurred, supported by the fact replays saved on 1.0.3 or earlier can no longer be played. The only changes we know for sure so far are: -Luma's respawn period is extended to 13 seconds. Proof. She loses Luma at around 00:07 and doesn't get it back until around 00:20. -The Wario momentum glitch (check that out here if you've never heard of it) has been fixed. Not the Rosie nerf I'd like to see, but it is a step in the right direction. A shame Wario's lost a powerful tool, even if it was blatantly a glitch, though. There could be more. We can expect to see the patch out for the 3DS version later this month. |
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| Phoenix7 | Nov 11 2014, 02:35 PM Post #1194 |
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Odyssey, ya see~ Odyssey, ya see~
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Wow, these are abysmal. Falco especially is incredibly bland. |
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| Deleted User | Nov 11 2014, 02:46 PM Post #1195 |
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Personally. I prefer. The air. Makes me wonder what Wolf's voice would be like if he did return as DLC, lol |
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| ShinyGirafarig | Nov 11 2014, 04:38 PM Post #1196 |
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Giraffes are adorable.
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I'll never be able to enjoy my replay of me teaming up with Jigglypuff in With Glory Team battles again where Jigglypuff got both opponents to sleep and I charged up a smash and got both of them. Also sometimes I wonder why I subject myself to With Anyone team battles. Got an annoying Charizard teammate who spammed Flare Blitz all the time which only builds up damage without actually getting anyone. You should only use that attack when you think it will kill or for vertical recovery. |
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| Deleted User | Nov 12 2014, 09:20 AM Post #1197 |
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New patch change confirmed: Bowsercide now goes into Sudden Death rather than giving Bowser the victory if both players had 1 stock. |
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| ZFallen | Nov 12 2014, 09:25 AM Post #1198 |
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I like the respawn extension on Luma. I struggle with Rosa on for glory and I feel every time I remove Luma, it's back before I can make the most of it. |
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| Kula Diamond | Nov 12 2014, 10:41 AM Post #1199 |
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atlus tracts
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preorder canceled but seriously this change is garbage bowsercide requires skill |
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| Catman | Nov 12 2014, 01:26 PM Post #1200 |
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No it [radio edit]ing doesn't, he can grab through almost anything. All you have to do is stand by the edge and wait for the opponent to put themselves into recovery frames. |
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