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Post unpopular gaming opinions
Topic Started: Jul 3 2012, 04:33 PM (20,740 Views)
Storm
Parishioner
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I think Mega Man 2 is pretty good, but I don't like Mega Man 3 that much. It's a horrible laggy mess, almost to the point of being unplayable. Maybe the Anniversary Collection fixed it, but I haven't played it in recent years.
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Super Slash


I also kinda agree that Sonic and the Secret Rings was good. It was really fun from what I played of it.

MAKE BELIEVE REBORN
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Crash
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Wheey! I've became a human being!! I am very handsam!

Sonic didn't have a "great decline" because it was only average at best to begin with
Donkey Kong '94 is the best Donkey Kong game, and actually one of the only great ones (others are DK, DK Jr and Mario vs Donkey Kong 1)
I don't like the use of FM Synth in game music much with few exceptions (including a major one with Yuzo Koshiro)
Metal Slug X is better than Metal Slug 3
Hakan is the greatest thing to happen to the Street Fighter franchise since Dan Hibiki


and who are these people who hate Riviera so I can bust their domes
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Tractatus
Worthy
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Gilgamesh
Jul 4 2012, 06:11 AM
...Actually I've only played FFTA, but both FFT and FFTA2 are lying around my house and I've seen my brother play 'em, so close enough.
I actually thought FFT was decent enough

how it went from that to the likes of FFTA and FFTA 2 is beyond me
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Crash
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Wheey! I've became a human being!! I am very handsam!

Yeah. FFT is miles better than the Advance series
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Numis
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- A Link to the Past isn't that great to me.
- Dodrio is awesome, and so are Dugtrio and Muk.
- PW: Justice For All is better than T&T.
- Himi. Nuff said.
- Generally, knowing the game mechanics before playing it ruins the gaming experience.
- GoldenEye isn't that great either.
- conker's bad fur day is awful and NOT funny.
- FF6 is boring. Actually, the whole FF franchise doesn't appeal much to me.
- I like Chaos Lord better than Master. Same attack and a bit more Venus power to unleash Megiddo or Vengeance.
- I loved the sailing in Wind Waker. The Great Sea was beautiful. I found myself most of the times admiring it, its great music, watching the waves. Sometimes I stopped playing just to use the telescope to watch the nature.
- I don't like stealth. I usually have no patience for it. Grr.
- Water-based dungeons and levels are usually pretty cool.
- Someone said it, but cliches aren't necessarily a bad thing. I can say they became cliches for a reason. Same thing with linearity.
- Wendy Oldbag is great, while Godot is not.
- Heracross is the coolest Pokemon ever!!!
- etc.
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Jackal
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Come and Take It - Temple Tsundere

Okay, here we go:

>Mega Man is a very mediocre series in general.
>The conditions for perfection in Dept. Heaven games, particularly Knights in the Nightmare, are so arcane as to detract from the game's fun.
>Addressing Peo from earlier, Perfect Dark is basically Goldeneye 007 with better guns.
>While this one will attract gobs of hate, I think Skullgirls has a very small target audience, i.e. people who are amazingly good at fighting games, and everyone else shouldn't even bother.
>Majora's Mask is a good Zelda game, but it is not the pinnacle of all things Hyrule. Same goes for Skyward Sword.
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Mireia
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Codename: Sailor T

Jackal
Jul 9 2012, 04:38 PM
>Majora's Mask is a good Zelda game, but it is not the pinnacle of all things Hyrule.
Well of course it isn't the pinnacle of all things Hyrule: it takes place in Termina. :awe:
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Bane Martius Agni
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Archon Agni, of Clan Martius

dohoho
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ShinyGirafarig
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Giraffes are adorable.

Numis
Jul 9 2012, 04:08 PM
- PW: Justice For All is better than T&T.
I find 2-4 far greater than 3-5.
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Admiral Miral
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The Light of Hope

But 4-4 is better than 2-4 and 3-5.

Spoiler: click to toggle
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Numis
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CO Lash
Jul 9 2012, 05:34 PM
Numis
Jul 9 2012, 04:08 PM
- PW: Justice For All is better than T&T.
I find 2-4 far greater than 3-5.
Yeah, I think it's generally accepted that 2-4 IS the best case of the series, but people tend to dislike 2-3, which I really enjoyed.
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Kiki
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Kiki Martius Chantico

Sprites make for the best graphics.
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Crash
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Wheey! I've became a human being!! I am very handsam!

Jackal
Jul 9 2012, 04:38 PM
>While this one will attract gobs of hate, I think Skullgirls has a very small target audience, i.e. people who are amazingly good at fighting games, and everyone else shouldn't even bother.
1. This is a pretty commonly held opinion
2. I would tweak it to be "people who already really like the fighting genre" and then we might be almost in agreement. People who really like the art or characters still get something out of it too, and I still wouldn't say others "shouldn't even bother," they're just not the target audience.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

Crash
Jul 9 2012, 03:18 PM
Yeah. FFT is miles better than the Advance series
Having now played all three, my thoughts on this particular debate:

Overall, FFTA2 > FFT > FFTA

FFT has the most complex and well-constructed story of the three. Not by "miles," but it does beat A2's (second best IMO) solidly. It suffers a bit from being difficult to follow, mostly because mostly because there are so many important characters you only meet briefly, if ever. I also found it grim, in an "everybody is dickbags" way, to the point that it strained my suspension of disbelief a bit. That said, it's the only one of the three with any real depth to its story, which is a big plus. FFTA's plot... is weird. On the surface, it's really straightforward and pretty uninspired. But, intentionally or otherwise, it's also a very interesting comparison of heroes and villains in video games, since you're pretty much imitating Golbez and his crystal-destroying mania for the vast majority of the game.

Character-wise, I gotta give it to A2. It has a nice-sized group of characters who interact believably and do so with enough regularity that you actually get to see them develop. Tactics' characterization isn't bad, but it's got very bad Characters Join And Then Stop Being Relevant syndrome, which can probably be blamed on the permadeath mechanic--if the player can potentially lose Agrias forever, programming alternate versions of scenes with or without her is a lot of effort for little payoff. Between this and the important absent characters above, the only characters in Tactics that get significant spotlight and development are Ramza, Delita, and Ovelia.

When it comes to mechanics, I'm sorry, but Tactics is very rough. It works, but it's skeletal and feels awkward. Not being able to see the battlefield before placing units is objectively dumb. Job promotions try too hard to stick to a balanced tree and end up giving you arbitrary ones like Thief promoting to Dragoon and Monk promoting to Geomancer. Storyline characters are almost all "Holy Knights but better," and most of the ones who are something different aren't worth using. I'll admit the Bravery/Faith mechanic was interesting, as well as the Zodiac compatibilities, but that's about all it's got going for it.

tl;dr Tactics has a good story but mediocre mechanics, Tactics Advance had better mechanics but a weird story, and A2 had a decent story and the best mechanics.
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Role
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Fulminous Witch
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The Phantom Squee
Jul 10 2012, 12:24 AM
Crash
Jul 9 2012, 03:18 PM
Yeah. FFT is miles better than the Advance series
Having now played all three, my thoughts on this particular debate:

Overall, FFTA2 > FFT > FFTA

FFT has the most complex and well-constructed story of the three. Not by "miles," but it does beat A2's (second best IMO) solidly. It suffers a bit from being difficult to follow, mostly because mostly because there are so many important characters you only meet briefly, if ever. I also found it grim, in an "everybody is dickbags" way, to the point that it strained my suspension of disbelief a bit. That said, it's the only one of the three with any real depth to its story, which is a big plus. FFTA's plot... is weird. On the surface, it's really straightforward and pretty uninspired. But, intentionally or otherwise, it's also a very interesting comparison of heroes and villains in video games, since you're pretty much imitating Golbez and his crystal-destroying mania for the vast majority of the game.

Character-wise, I gotta give it to A2. It has a nice-sized group of characters who interact believably and do so with enough regularity that you actually get to see them develop. Tactics' characterization isn't bad, but it's got very bad Characters Join And Then Stop Being Relevant syndrome, which can probably be blamed on the permadeath mechanic--if the player can potentially lose Agrias forever, programming alternate versions of scenes with or without her is a lot of effort for little payoff. Between this and the important absent characters above, the only characters in Tactics that get significant spotlight and development are Ramza, Delita, and Ovelia.

When it comes to mechanics, I'm sorry, but Tactics is very rough. It works, but it's skeletal and feels awkward. Not being able to see the battlefield before placing units is objectively dumb. Job promotions try too hard to stick to a balanced tree and end up giving you arbitrary ones like Thief promoting to Dragoon and Monk promoting to Geomancer. Storyline characters are almost all "Holy Knights but better," and most of the ones who are something different aren't worth using. I'll admit the Bravery/Faith mechanic was interesting, as well as the Zodiac compatibilities, but that's about all it's got going for it.

tl;dr Tactics has a good story but mediocre mechanics, Tactics Advance had better mechanics but a weird story, and A2 had a decent story and the best mechanics.
This.
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The Grim Lich
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Legitimate Businessman

>_> <_<
Riviera was mediocre and too boring to be worth getting past the first stage.
The story in Pokémon Black/White was actually fairly interesting.
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Peytral
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peytral pls

isn't Riviera's first stage practically a tutorial level

unless you mean the stage after that
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

First stage was tutorial, yeah. I actually found the first one after that (Lacrima Castle, IIRC) to be one of the more interesting ones, but eh, to each their own.

Actually speaking of more Dept. Heaven stuff, I dunno if this is common or not, but I've never seen it expressed so I'm going to assume it's not. Knights in the Nightmare had by far the most interesting setting of the three, and I would love to see more games in the same world.
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The Grim Lich
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Legitimate Businessman

Peytral
Jul 11 2012, 11:09 AM
isn't Riviera's first stage practically a tutorial level

unless you mean the stage after that
So I found that the Tutorial level didn't set up an interesting story, so sue me.
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