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Team Fortress 2 is free forever; on Steam
Topic Started: Jun 20 2011, 11:43 PM (18,390 Views)
DJ Octavio
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Check out my spicy wasabi beats

Yeah, unfortunately for engies, the sentry upgrades really aren't that good. Other then the faster fire rate or more HP, there's no real good upgrade.

Wrangler sentry eats ammo like none other. Especially after you upgraded the attack speed of the sentry. You'll blast a good chunk of the HP from a group, kill a few, but then your sentry is immobile because you have to wrench it to reload it.
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b l o n d e b o n d
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Wombo Combo

The sentry isn't the main point of the engineer. The main point is to have a two way teleporter and dispenser going. Ammo is a commodity out in the field, and an engineer is one of the most important slots to fill first. I'd even argue that Engineer and Scout are both required on most maps (not all, shut up) due to their sheer utility. The scout makes sure credit collection is as optimal as possible while dealing support damage and slowing danger targets with mad milk, and marking for death giant targets for additional damage. The engineer is for utility, not damage. The sentry gun's AI-driven aiming system will do a good job cleaning up any bots that got past your defense. It might not be the best damage per second, but a well maintained and protected sentry will deal damage as any other DPS loadout would due to it's consistency over time. In addition, the two way teleporter can give your team a way to recover if a fast scout makes it past your pushed out defense. Certainly there is a way to play engineer poorly on these maps, but that's certainly not something that's unique to engineer.

Heavy actually synergizes really well with the engineer. The dispenser can give you reliable health and ammo so you can be always dealing damage, and your rage can push back sentry busters long enough for your team to disassemble them outside of lethal range.
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Crash
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Wheey! I've became a human being!! I am very handsam!

And if those two are together, it's a perfect spot for a Buff Banner Soldier to come and stand by when he's got his rage!
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b l o n d e b o n d
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Crash
Aug 21 2012, 10:00 AM
And if those two are together, it's a perfect spot for a Buff Banner Soldier to come and stand by when he's got his rage!
The buff banner has an unlimited range when upgraded anyway, but for early it's good, yeah.





I have a Portal 2 75% off coupon that I'm trying to get rid of; does anyone not have portal 2 yet?
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Adnarel
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I'd rather be outside.

The most hilarious fully-upgraded class I've seen in action so far is Eyelander Demoknight. With fully upgraded swing speed and damage, he's just hilarious to watch.

Example to watch.
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Tange9t
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Spooky

Pretty much my favourite things to play on MvM are sydney sniper and pomson engie. Both work WAY better than they sound like the should. Especially on coaltown and mannworks respectively.

:venus_djinn: :venus_djinn: :venus_djinn:
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Saelnaha
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Let's just wait and see what happens.

Adnarel
Aug 22 2012, 12:20 AM
The most hilarious fully-upgraded class I've seen in action so far is Eyelander Demoknight. With fully upgraded swing speed and damage, he's just hilarious to watch.

Example to watch.
Expected/10

I for one like to use a Loch-n-Load Demoman, mostly because I'm horribad at using stickies.
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ShmittlesThePoe
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Pirate Wavemaster
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I thought the only upgrade to the buffbanner was duration. does it increase range as well?




when I play demo, I use the regular pill gun and a scotish resistance, and I upgrade the pill gun like crazy. it is AMAZING for constant explosion spam
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Crash
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Wheey! I've became a human being!! I am very handsam!

Yeah, the shop only mentions buff duration. If the range increases too then that's news to me.
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b l o n d e b o n d
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Wombo Combo

Whoops, double checked, I'm actually wrong.



In other news, the Loch N' Load is the best thing. 6000 damage on demand? yes please.
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Adnarel
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I'd rather be outside.

Would that be fully upgraded w/ kritz?
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b l o n d e b o n d
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Wombo Combo

You got it. 10 clip size, 200 base damage, kritz. You can get all of them off with a single kritz canteen though.
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Adnarel
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I'd rather be outside.

Demoman is surprisingly versatile in MvM. You've made an eloquent case for Loch and Load, but I still think a fully upgraded Scottish Resistance would be godlike. Sometime soon I'd like to hop on an MvM server and poke around for myself.
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ShmittlesThePoe
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nah, the fully upgraded default grenade launcher is where it's at. You can hit people directly with the pills for excellent damage, or you can lob crap loads of pills into the area enemies are/will be at for mass AOE damage for groups. A non-upgraded scottish resistance on the side can do everything a sticky trap needs.
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b l o n d e b o n d
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Shmittles The Poe
Aug 24 2012, 02:51 AM
nah, the fully upgraded default grenade launcher is where it's at. You can hit people directly with the pills for excellent damage, or you can lob crap loads of pills into the area enemies are/will be at for mass AOE damage for groups. A non-upgraded scottish resistance on the side can do everything a sticky trap needs.
LnL is better than the grenade launcher for a few reasons:

Namely, it's major downside, disintegration upon missing a direct hit, is basically a non-issue since robots both move in predictable patterns AND large groups, both of which allow LnL to thrive.

Additionally, LnL only needs one damage upgrade; grenade launcher needs a second. Damage upgrades are hideously expensive and you're better of putting that second damage upgrade into something more efficient.

LnL being cheaper to get to that devastating state is important, since you can ramp up to your demolition cap quickly, before the last wave or some shit.

The other downside of the LnL, it's dismal clip size, its also made useless since you can have 10 in a clip max now.

It also works really well with both the ScoRes and vanilla stickies; I have also seen (and have been greatly entertained by) demos who run LnL/sticky jumper and the eyelander. Get a few heads and you're an unstoppable, flying juggernaut.



Also, stickies are great for high value targets and clearing high density areas, but the reality is that grenades will put out much higher DPS per second than stickies will, particularly LnL. The main benefit of stickies is allowing you to "bank" kritz and get the benefit of them in the immediate future without needing to be actually kritz'd.




I'll also argue about the pros/cons of class balance and other gimmick builds that work, like machine gun flare pyro, if you want. I spend far too much of my time theorycrafting, and am rather up-to-date with the current popular ways to be a tryhard and a funhaver in MvM.


Also if you somehow get a gold botkiller weapon you should be selling that immediately, while they're still worth almost a buds.
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Crash
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Wheey! I've became a human being!! I am very handsam!

how do server admins STILL not know to turn off the damn map time limits in MVM

I've blacklisted so many servers because of that crap yesterday and today
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b l o n d e b o n d
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Crash
Aug 24 2012, 12:26 PM
how do server admins STILL not know to turn off the damn map time limits in MVM

I've blacklisted so many servers because of that crap yesterday and today
To be fair, the emails released by Valve to server owners weren't exactly the easiest to follow. They really didn't do a good job of pushing forward an official guide to running your own server.
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Adnarel
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I'd rather be outside.

You make a pretty good argument for the Loch & Load. But I still think there's something hilarious in watching a Deflector Heavy get poofed immediately by a kritzed sticky trap.

Basically, Demoman is useful in many ways in MvM. Probably the class with the most viable options available for it.
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ShmittlesThePoe
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Pirate Wavemaster
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Adnarel
Aug 24 2012, 11:18 PM
Basically, Demoman is useful in many ways in MvM. Probably the class with the most viable options available for it.
I'll just agree with that, and that alone.
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daigonite
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I haven't played much recently, but that new sapper

just

THAT NEW SAPPER

>=(
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