Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
| Team Fortress 2 is free forever; on Steam | |
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| Tweet Topic Started: Jun 20 2011, 11:43 PM (18,400 Views) | |
| Peakay | Jul 20 2011, 11:21 PM Post #181 |
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me IRL
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I hate you crash, that thing is OP and kills my fps. >:U |
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| Crash | Jul 20 2011, 11:34 PM Post #182 |
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Wheey! I've became a human being!! I am very handsam!
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lol according to gamefaqs: Both new weapons have more polygons than any character or weapon model. The Mangler's projectile alone has more polygons than the default Pyro. |
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| DJ Octavio | Jul 20 2011, 11:39 PM Post #183 |
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Check out my spicy wasabi beats
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Wow... Optimize your models Valve... |
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| b l o n d e b o n d | Jul 21 2011, 12:04 AM Post #184 |
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Wombo Combo
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It's not *their* models: it's the company that makes super high quality props'.
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| Raegan | Jul 21 2011, 01:19 AM Post #185 |
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Wow I don't know what happened, either my team sucked or I was just doing amazing today. Topped the scoreboard for a few rounds as a Pyro. Usually I'm at the Halfway point of the scoreboard, so that was a pretty big jump. Pretty sure my team just sucked though lawl. Also tried out The Cow Mangler 5000, pretty awesome to bad I don't use the soldier that much. |
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| Crash | Jul 21 2011, 02:38 AM Post #186 |
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Wheey! I've became a human being!! I am very handsam!
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By the way, tip if you're playing Engie and the enemy team has a lot of Cow Manglers--go Gunslinger. The Mangler only does 16 damage to buildings, and while disabling the thing for several seconds with the charge shot is great, it's not as effective as just destroying it, which you could easily do in 2 shots with any other rocket launcher. |
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| Saelnaha | Jul 21 2011, 02:43 AM Post #187 |
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Let's just wait and see what happens.
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Oh wow, I just got a black box yesterday *goes to craft shit* |
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| daigonite | Jul 21 2011, 04:03 PM Post #188 |
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Well that seems almost completely broken. And plus doing just a little optimization can really do wonders... >_< my computer is already laggy enough :/ In other news I have another update; download this and Hinoa will notify when its been uploaded to the server. THAT MEANS CLICK HERE YOU TWITS! TO HINOA AND OTHERS WHO HAVE PREVIOUSLY DOWNLOADED THIS MAP: You do not need to transfer any textures if you have done so already. Please note that this map contains HL2 models; they are supposedly in TF2's code but I'm not 100% certain. If they don't work all that would happen is that they won't appear, and at most an error will pop up on the left-top corner of the screen. Stuff: - Fixed a lot of sloppy errors; the map should have far less areas you can get stuck at (I don't know of any) - Named Capture Points - Pigeons everywhere. Kraden likes his pigeons. Also, do yourself a favour and don't jump on them. They will seek very quick and painful revenge. - More Displacements so it looks better in general - Can fall into pit and actually die instead of just hitting the bottom of the skybox and... hanging out... - Lights added to both spawn areas - Glowing areas added to elemental shrines - Deleted a lot of "residue brushes" for optimisation UPDATE: It's up 100% now, please use the new map. |
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| DJ Octavio | Jul 21 2011, 04:09 PM Post #189 |
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Check out my spicy wasabi beats
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When i get home ill fire this up, as well as give commentary on previous versiob |
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| b l o n d e b o n d | Jul 21 2011, 10:08 PM Post #190 |
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Wombo Combo
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lol nobody knows what brushes are except us
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| daigonite | Jul 21 2011, 10:34 PM Post #191 |
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Oh yeah. Dem brushes. Let's go paint some brushes. Oh man. I like the sound of that. Yeeeeeaaaaaaah |
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| b l o n d e b o n d | Jul 21 2011, 11:05 PM Post #192 |
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Wombo Combo
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It's funny because they aren't even related to painting at all |
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| daigonite | Jul 22 2011, 09:16 AM Post #193 |
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ino i wish i could paint blocks out of thin air |
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| Crash | Jul 22 2011, 09:38 AM Post #194 |
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Wheey! I've became a human being!! I am very handsam!
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Reminds me of Oblivion where you can place paintbrushes in thin air and they won't fall down |
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| b l o n d e b o n d | Jul 22 2011, 11:43 AM Post #195 |
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Wombo Combo
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Or their own "realistic" face poser which basically made pretty girls tolerable and old men and women painful to look at. |
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| daigonite | Jul 22 2011, 01:57 PM Post #196 |
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I have yet to use that. Also, TOK4 will have SFX so make sure you move those into the /sound folder... but its not ready yet. Console's pulling up some errors so I'm fixing those (for some reason the spawn areas disappeared?!?!) TOK4 will be the last content update for a while, I'll only be fixing map problems in further updates. Meanwhile I'll work on another map called "Big Mac Mountain". EDIT: Wasn't there an update today that fixed some things with Cow? Didn't really pay attention much so yeah |
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| b l o n d e b o n d | Jul 22 2011, 11:21 PM Post #197 |
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Wombo Combo
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The Cow Mangler got nerfed again. this time the nerf is 5% slower reload time. It's finally starting to look balanced for that 5 rocket clip. |
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| daigonite | Jul 23 2011, 09:32 PM Post #198 |
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Just posting this here to let you know its done. It hasn't been uploaded to the server yet. I won't be doing any more cosmetic updates on this one but I will do bug fixes/map exploits. |
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| b l o n d e b o n d | Jul 24 2011, 01:34 PM Post #199 |
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Wombo Combo
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The Axtinguisher 100% crits on burning enemies minicrits non burning enemies -25% damage done Removes afterburn on hit The idea behind this is fairly simple. At 25% less damage, 100% minicrits will take you back to 65 damage on non burning enemies, so there's no difference than a regular melee swing. This is a buff since the axe currently does -50% to non burning enemies, which makes you very weak to pyros. But the 25% damage nerf will make crits on burning enemies not do 195, but 148 or so damage instead. In addition, the axtinguisher, being a play on the word extinguisher, will extinguish the burning enemy hit by the attack. This makes killing support classes and weak enemies just as easy, since fire and a whack is a hefty blow. However, since there's not only a damage nerf but you have to reignite your target before you crit again, it doesn't allow you to two shot a fully overhealed heavy and spam extreme DPS unfairly. This rebalance removes extra vulnerability against pyros, allowing you to keep your flare gun and retain DPS against them, but it also discourages just whoring your melee weapon; instead it's a solid triple digit finisher that you should use on a stubborn enemy or a pocket medic hiding behind an assault class for a quick kill. This also makes the axtinguisher a solid sidegrade instead of the grotesque upgrade it is now. In addition, this rebalance makes you consider all 3 of your weapons and emphasizes secondary fire or a split second more of burning rather than just puff and sting, which in my opinion is grossly OP and ruins the potential of the pyro. Valve should totally fix the axtinguisher. |
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| Crash | Jul 24 2011, 01:41 PM Post #200 |
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Wheey! I've became a human being!! I am very handsam!
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You should post the original stats for comparison for peeps who don't already have its stats memorized. Actually I'll just do it for now 100% critical hit rate against burning players -50% damage on non-burning players No critical hits on non-burning players |
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