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Terraria
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Topic Started: May 17 2011, 05:43 PM (7,344 Views)
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Artemis
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Jun 17 2011, 02:00 PM
Post #81
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Plus Ultra
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PK and I (mostly PK) have conquered the current world basically
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Crash
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Jun 19 2011, 07:25 PM
Post #82
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Wheey! I've became a human being!! I am very handsam!
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http://www.terrariaonline.com/threads/1-0-5-this-is-some-kind-of-voodoo.31611/
Make sure you read that or some of this video will be confusing as hell.
[youtube]http://www.youtube.com/watch?v=w1EgEnivvkY[/youtube]
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Artemis
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Jun 19 2011, 07:26 PM
Post #83
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Plus Ultra
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Yeah, saw that earlier today, looks cool.
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Crash
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Jun 23 2011, 03:52 PM
Post #84
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Wheey! I've became a human being!! I am very handsam!
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Update's Out!
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NPCs New Enemy - Lava slime, this enemy leaves behind lava on death New Enemy - Hellbat New Enemy - Demon New Enemy - Jellyfish (Two variations, Pink and Blue) New Enemy - Shark New Enemy - Vulture New Enemy - Crab New Enemy - Antlion Changed the way worm enemies spawn. Bats, Hornets, and Eyeballs no longer enter water. Slimes now float in water. Only one giant slime will appear at a time. The Guide now seems quite knowledgeable in what an item can be made into if you show it to him. NPC shops now sell some items on certain nights, or after certain events. Devourers should no longer gain random other enemies as its head. The Nurse now charges the correct amount for healing. Bats now have a death sound effect. Talking to the old man at night will give the player a warning now before summoning the dungeon boss. Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event. Enemy coin drops have been adjusted. Man Eaters and Snatchers are no longer effected by knockback and can attack through walls. Eater of Souls’ and Hornet AI has been improved. Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents. Fish are no longer upside-down when out of water. Green slimes have been weakend so that start players can deal with them more easily. Slimes and Flying enemies no longer make a splash sound when hitting water. Items of “Blue Rarity” or higher no longer burn up in lava. Burning Skull has been renamed to Cursed Skull, and given different AI. Enemy caster’s have had their rate of fire slowed down. Meteor heads have less health, do more damage, and move slower. There are now slight size variations to the Eater of Souls and the Angry Bones. Skeletron has less defense and health.
Items New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself. New Item : Hellfire Arrow. New Item : Sandgun. New Item : Guide Voodoo Doll. New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”. New Vanity Items : Doctors Shirt and Pants. New Item : Diving Helmet. New Item : Night’s Edge New Item : Dark Lance New Item : Demon Scythe New Item : Trident New Item : Coral New Item : Cactus New Item : Spear New Item : Glowstick New Item : Sticky Glowstick New Item : Throwing Knife New Item : Poison Knife New Item : Silver Bullet New Item : Wooden Boomerang New Item : Blowpipe New Item : Seed (Ammo for Blowpipe) New Item : Obsidian Skin Potion New Item : Regeneration Potion New Item : Swiftness Potion New Item : Gills Potion New Item : Defense Potion New Item : Mana Regeneration Potion New Item : Magic Power Potion New Item : Featherfall potion New Item : Spelunker Potion New Item : Invisibility Potion New Item : Shine Potion New Item : Night Owl Potion New Item : Battle Potion New Item : Thorns Potion New Item : Archery Potion New Item : Water Walking Potion New Item : Hunter Potion New Item : Gravitation Potion New Item : Daybloom New Item : Daybloom Seeds New Item : Moonglow New Item : Moonglow Seeds New Item : Blinkroot New Item : Blinkroot Seeds New Item : Deathweed New Item : Deathweed Seeds New Item : Waterleaf New Item : Waterleaf Seeds New Item : Fireblossom New Item : Fireblossom Seeds New Item : Shark Fin New Item : Feather New Item : Gold Chest New Item : Bottled Water New Item : Tombstone New Item : Illegal Gun Parts New Item : Antlion Mandible The Silver Short swords recipe has been corrected, it is now craftable. Torches and candles no longer work when wet. Destroying a placed sign while you are reading it will no longer cause your character to become frozen. Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters. The explosion animation for bombs is now correctly displayed in multiplayer. There is now a message pop-up when the player receives an item. Filled Buckets may no longer be emptied into solid ground. Pots in the underworld now have a chance to drop hellfire arrows. Handgun and Phoenix Blaster have been reduced in size. Lowered the knockback of Muramasa. Reduced the damage of the Blue Moon. Flintlock Pistol and Musket have increased damage. Only normal trees drop acorns. Falling sand clumps are no longer carried by magic missiles/flamelash. Jungle armor is no longer a drop. It is a craftable set. Magic Mirror now requires mana to be used. Harpoon and Maces now correctly show the player’s arm animation. The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated. Space Gun does more damage, but only penetrates 2 enemies.
Server Spam detection is less aggressive. Increase multiplayer security. Fixed a bug that could crash the server when the max amount of clients are connected. Added an option to enable additional cheat protection for servers. Servers now hibernate when no players are connected. Blood Moons now stop correctly if time is changed to day by the server.
Game Interface Upon death, A more specific death message will appear for other players, so they know how you died. The crafting and armor interface text will fade out when an item tooltip is in front of it. The Hot Bar now shows the name of the selected item. PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well. Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once. Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up. Defense totals are now shown in your inventory.
World Gen Tweaked the way sand is created during world gen. (Requires new world.) Oceans are now slightly larger and generation layout has been improved. (Requires new world.) Cactus now grow on sand. Coral now grows in the ocean. Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.) Chests and pots now contain loot based on the level they spawn in. (Requires new world.) Gold chests will now spawn in some parts of the world. (Requires new world.) Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world. Traces of demonite are created during world gen. (Requires new world. Surface jungles have been enlarged, and will override deserts. (Requires new world.
Misc Corrected some spelling and grammar mistakes. Lighting code has been optimized to increase performance. Mud and ash now have a chance to fall like sand when struck. World update rate has been reduced slightly. Water now evaporates when it reaches the underworld. Slowed the rate of plant growth. Hardcore is now an option when creating a new player. Hardcore players are gone for good after dying. The Jungle now has its own music track. Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly. Pot graphic was brightened to make it more visible. Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots. Gems, ore, and gold chests now have a sparkle effect. Giant glowing mushrooms will now grow back over time. The player now starts out with a copper shortsword. Dungeon bricks and walls have had their brightness reduced.
Not sure I like the Rocket Boot change. Also no more flooding hell, that'll make getting obsidian a lot harder
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Saturos
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Jun 23 2011, 05:12 PM
Post #85
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heart-under-blade
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Magic Mirror now requires mana to be used.
Fuuuuuuuuuuuuu
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Artemis
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Jun 23 2011, 05:14 PM
Post #86
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Plus Ultra
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haha, I have all the mana.
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Crash
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Jun 23 2011, 05:26 PM
Post #87
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Wheey! I've became a human being!! I am very handsam!
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Okay, the change to the rocket boots sounds bad on paper, but trying it now, it actually is pretty good. Only problem I ran into was a large lava pit I used to be able to boost over by using my full reserve of mana is no longer crossable. For getting around in most normal situations this is actually a lot better.
Satty, make a single player world where you build a straight line like 300 feet up in the air, and run back and forth across it with Hermes Boots on during night. You'll get tons of stars that way (though this makes meteorite landings suck really bad).
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Saturos
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Jun 23 2011, 05:29 PM
Post #88
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heart-under-blade
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oh, it's not that bad, it's just I didn't know what the stars were for xDDD I thought you had to get mana at some point and stars just recovered them
So I'd been selling all my stars <______<
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Crash
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Jun 23 2011, 05:30 PM
Post #89
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Wheey! I've became a human being!! I am very handsam!
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XFD
combine ten of them to make a mana crystal.
Luckily the new feature of the Guide can tell you that if you show him a star!
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DJ Octavio
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Jun 23 2011, 05:49 PM
Post #90
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Check out my spicy wasabi beats
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Okay, with the new content we HAVE to make a new map. I'm putting the map back online. Start clearing your stuff out guys.
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Artemis
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Jun 23 2011, 05:51 PM
Post #91
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Plus Ultra
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Here we gooo
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DJ Octavio
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Jun 25 2011, 05:08 PM
Post #92
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Check out my spicy wasabi beats
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Temple of Kraden v2 is up! HAVE AT IT!
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Kris, Awooer of Worlds
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Jun 25 2011, 08:36 PM
Post #93
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Awoo!
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*logs onto server*
bloodmoon ftw. ):
Also I totally have an idea for NPC Building. :3
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Crash
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Jun 25 2011, 11:12 PM
Post #94
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Wheey! I've became a human being!! I am very handsam!
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I like the changes to the corruption, makes it a lot more fun to explore than before where it was just "Go down hole, break sphere if it even exists, go back up and repeat on the next one."
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Crash
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Aug 9 2011, 12:24 PM
Post #95
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Wheey! I've became a human being!! I am very handsam!
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What's up? game update is up, that's what
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Artemis
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Aug 9 2011, 12:28 PM
Post #96
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Plus Ultra
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Oh man that makes me want to pick this up again
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Crash
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Aug 9 2011, 12:43 PM
Post #97
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Wheey! I've became a human being!! I am very handsam!
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- Quote:
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Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
NPCs New Enemy : Spike Ball (An Immortal Enemy.) New Enemy : Blazing Wheel (An Immortal Enemy.) New Enemy : Dungeon Slime (Contains Golden Keys) New Enemy : Goblin Scout Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds. EoW is no longer “defeated” when he flees. Cursed Skulls now now have a chance to apply the Cursed debuff. Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck. Bats, Harpy and Demon AI has been improved to prevent wall hugging. Slimes when in water will now turn around when they have no where to go. Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind. Lava Slimes no longer spawn lava when killed. Meteor Heads now move much slower but do a lot more damage. Bone Serpents now have a new death sound, and their hit-box has been fixed. Hornets are correctly now unable to enter water. Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them. NPC’s furniture requirements have changed to work with new items.NPCs now requires one “comfort object” (Chair, Throne, Bench, Bed, Toilet) and one “flat surface furniture” (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.
Items New Item : Shadow Key New Item : Golden Key New Item : Shadow Chest (These require the Shadow Key) New Item : Obsidian Background Walls New item : Mud Background Walls New Item : Jungle Spore (Replaces Jungle roses former crafting uses.) New Item : Tattered Cloth New Item : Battle Standard (Allows for manual starting of the Goblin Invasion) New Item : Piano New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.) New Item : Bench New item : Dresser New Item : Bathtub New Item : Red Banner New Item : Green Banner New Item : Blue Banner New Item : Yellow Banner New Item : Lamp Post New Item : Tiki Torch New Item : Barrel New Item : Chinese Lantern New Item : Cooking Pot New Item : Safe (A separate private storage from the Piggy Bank.) New Item : Skull Lantern New Item : Trash Can New Item : Candelabra New Item : Pink Jar New Item : Mug New Item : Beer Keg New Item : Beer New Item : Bookcase New Item : Throne New Item : Bowl New Item : Bowl of Soup New Item : Toilet New Item : Grandfather Clock New Item : Statue Wooden Tables, Doors and Workbenches now have improved looking graphics. Jungle Rose is now a rarer drop and no longer used to craft. Bottled water can no longer be crafted by standing near lava. Suspicious Looking Eyes will now sometimes be found in chests. Several Magic items have been rebalanced. Fire of Flower now does more damage, and costs more mana. Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld. Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration. Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration. Magic missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing. Flamelash is ‘launched’ when you release the mouse button, rather than disappearing. Meteor Armor and Molten Armors no longer glow. Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another. Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits. Glow sticks price reduced. And are now a bit brighter. Coins now leave a sparkle trail while moving. Night Owl Potion now works correctly. Two of the same type of accessories may no longer be equipped at once. Armors are now more ‘Class Type’ specific and their stats have been set accordingly. Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost. Molten Armor - Set Bonus : Melee Damage Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed. Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption. Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage Potions now offer less HP on use, and their cool-down is now a minute. Placing background walls is more simple, as 1 block holes are automatically filled in. ALL placed background walls are now considered ‘house walls’. (Yes even Dirt and Dungeon walls.) The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use. Flintlock Pistols and Muskets are now a bit stronger. Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button. Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them. Fish Bowl’s recipe has been changed to require Bottled Water, rather than just an empty Bottle. Ash and Mud no longer fall due to gravity.
Server and Clients The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers. Improved Server Syncing
Game Interface There is now an option to disable pickup text. When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender. When choosing your hairstyle, you may now right click to cycle through the hair selections backwards. New Hot-key for grappling hooks. (Defaults to E) Hot-bar Slots now show their Hot-key number. The Mana Bar is now Blue, and text for gaining health is now green. Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple. Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions. Some tool-tips now have more specific details about item uses. Right clicking on an accessory or a piece of armor in your inventory will auto-equip it. Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left. There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan. When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks. When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out. It is no longer possible to drop items through the spaces between boxes in the inventory Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”. There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty. Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them. There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point. Hotkeys can now be used to change selected item when the inventory is open. Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it. You can now quickly clear and cancel your chat message by hitting escape. ‘Misc’ in Character Creation color selection, has been renamed “Shoes”.
Misc New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff. New Music : Corruption. Added 19 new hairstyles. There are now 3 difficulty modes that are set when creating a character. Softcore - Drop coins on death, keep max hp and mana values. Mediumcore - Drop all items on death, keep max hp and mana values. Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out. Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly. Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still. Hellstone no longer produces light and is more rare. Hellstone now spawns lava when it is mined, but only in the underworld. Cacti no longer cause knock-back making running through a desert less of a hassle. Cacti no longer destroy blocks as they grow. Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance. Optimized “Finding Tile Frames”, so worlds should load faster There are new sounds for the following actions/events Talking to an NPC Mana Becoming Full (also shows a purple sparkle on player) Using Water Bolt, Flamelash, and Flower of Fire Starting to Drown. Melee speed increase items are now calculated correctly. Thorns are now destroyed after you touch them and receive damage. Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips. Added a bunch of new randomized game subtitle captions.
World Gen More Gems spawn in the jungle. Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall. Underground Jungles now have a Mud Background Dungeons should no longer spawn in the ocean. Deserts now spawn slightly further away from spawn. Dungeons now spawn with more spikes and less lighting. Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge. Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.
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DJ Octavio
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Aug 9 2011, 04:31 PM
Post #98
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Check out my spicy wasabi beats
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Holy damn.
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Crash
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Aug 9 2011, 09:11 PM
Post #99
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Wheey! I've became a human being!! I am very handsam!
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I get bad slowdown suddenly when anymore than like three light sources are on the screen simultaneously. It really sucks and makes this impossible to play now.
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Dracobolt
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Sep 5 2011, 11:20 PM
Post #100
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Incorrigible
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We should totally do multi-player with this.
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