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| Why is Final Fantasy II so widely hated?; totally not ripping off the topic title | |
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| Tweet Topic Started: Apr 4 2011, 06:35 PM (1,289 Views) | |
| Peytral | Apr 4 2011, 10:17 PM Post #41 |
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peytral pls
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Too busy playing other games that I'll probably like a lot more.
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| Jackal | Apr 4 2011, 10:19 PM Post #42 |
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Come and Take It - Temple Tsundere
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Scholar. Did you use it? It's like one of their two uses in the game. I hold that anyone who didn't enjoy FFIII got their ass kicked by it and wept silently. Though, really, even if it was shit it'd still be better than FFXI, HEY-O! |
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| Peytral | Apr 4 2011, 10:23 PM Post #43 |
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peytral pls
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I'll get back to you on that once they make a version of III that didn't leave out one thing that every other RPG ever has done like oh I don't know-[radio edit]ING MAKE IT SO THE INN REVIVES PARTY MEMBERS OR AT LEAST GIVE YOU A WAY TO DO SO WITHOUT USING PHEONIX DOWNS/REVIVE. |
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| Gilgamesh | Apr 4 2011, 10:34 PM Post #44 |
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solbowz Aurarius
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So kinda like you and Knights in the Nightmare. |
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| Peytral | Apr 4 2011, 10:34 PM Post #45 |
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peytral pls
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HEY-OHHHHH! |
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| Crash | Apr 4 2011, 11:16 PM Post #46 |
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Wheey! I've became a human being!! I am very handsam!
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Uh of course I used a Scholar. What do you take me for, a dumbass? That's why I mentioned the whole turn-based thing there--let's say you use your Scholar to find out what element he's weak to at the moment. Since the game is turn-based you cannot react to this information until the next turn, by which point he may have changed his barrier again and you're back to square one. Or even worse, on the next turn you queue up some attacks of that element, but he switches his barrier on that turn before any of the attacks are performed and they all end up healing him instead. |
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| Jackal | Apr 5 2011, 01:22 AM Post #47 |
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Come and Take It - Temple Tsundere
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Hein is still a cakewalk compared to Garuda. Also at least I understand KitN. I just don't like it at all. |
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| DJ Octavio | Apr 5 2011, 01:24 AM Post #48 |
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Check out my spicy wasabi beats
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DJ Octavio is tempted to rename topic "Why is Final Fantasy III so widely hated" |
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| The Phantom Squee | Apr 5 2011, 01:27 AM Post #49 |
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Sound the horn and call the cry: "How many of them can we make die?"
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I hold that anyone who didn't enjoy KitN got their ass kicked by Gunther and wept silently. c wut i did there? |
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| Saelnaha | Apr 5 2011, 01:27 AM Post #50 |
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Let's just wait and see what happens.
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do eet, I hear more FFIII hate than FFII hate anyway. Never played either, though the only issues I've heard are the weird-ass leveling system and difficulty, respectively. EDIT: Squee, have I ever told you you're my hero? |
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| Gilgamesh | Apr 5 2011, 01:28 AM Post #51 |
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solbowz Aurarius
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Fixed for me. |
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| Phoenix7 | Apr 5 2011, 01:33 AM Post #52 |
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Odyssey, ya see~ Odyssey, ya see~
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I found FFIII okay, but the mass grinding required + lack of Phoenix Downs really hurts the game, and I've still yet to beat it because of that damn last dungeon.
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| Deleted User | Apr 5 2011, 01:33 AM Post #53 |
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Deleted User
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Tbh it wasn't just the difficulty, III also just felt really bland imo |
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| Phoenix7 | Apr 5 2011, 01:36 AM Post #54 |
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Odyssey, ya see~ Odyssey, ya see~
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I think Raven has a point there as well. Beneath all the updates, you could still sense the NES game behind it all, and so it didn't feel as new as it could have done. Nothing feels like it stands out much, save the Job System, and that was only because I'd barely played FF before this game. |
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| Role | Apr 5 2011, 02:26 AM Post #55 |
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Fulminous Witch
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Mastered Monk rush. That is all. |
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| Deleted User | Apr 5 2011, 09:55 AM Post #56 |
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Deleted User
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If I'm honest, it wasn't even really the difficulty of III that irked me, but how blah it felt. I'm all for a challenge in RPGs, but the game itself just didn't click. |
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| Role | Apr 5 2011, 11:25 AM Post #57 |
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Fulminous Witch
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The problem with FF3 is that the remake gutted the battle system pretty badly. You used to be able to fight three rows of enemies, meaning it's a pretty good idea to get someone on your team who can area spam - usually mages or summoners. That got NERFED TO HELL because of the one-row-only status of enemies, now, so there's no reason to not be physical unless you need a healer. Ninja, Black Belt, Dark Knight, and Oracle is all you need, maybe Sage if you wanna mix it up with some offensive spells. However, you're usually better off just spamming physical blows and using buffs like haste with healing as needed. The remake really broke all the balance the game actually originally had as a result. It's such a shame. I'd love to have a proper port, you know? Without all the crap they messed up in the remake... |
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| Crash | Apr 5 2011, 12:16 PM Post #58 |
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Wheey! I've became a human being!! I am very handsam!
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Bosses were also limited to only one attack per turn, right? The video I saw of the Cloud of Darkness fight from the original had it just doing one thing per turn. (Which was the same exact attack over and over every turn, btw) That is where most of the imbalance comes from, I think. When bosses get two, three, FIVE attacks per turn they can knock one or two people out in one turn literally no matter what you do if they just focus on those characters with their attacks. |
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