Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
| Easy vs. Difficult games | |
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| Tweet Topic Started: Dec 18 2010, 06:20 PM (1,579 Views) | |
| Role | Dec 19 2010, 01:16 AM Post #21 |
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Fulminous Witch
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Platformers need to be moderate to hard in difficulty. RPGs, though, need to be moderate in difficulty with hard boss fights. If it's just plain overall hard, such as Xenosaga II, it just gets tedious (and in that case, boss fights ironically turn into BREATHER fights). While hard difficulty is refreshing, when it won't let up it just gets annoying, rather than being a good challenge. Mooks shouldn't be a pushover, either, though. So yeah - moderate difficulty, with mid-hard to hard bosses. |
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| Delfeir | Dec 19 2010, 04:52 AM Post #22 |
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Adachi is not amused.
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Difficulty is only a very small consideration to me when it comes to determining if a game is good or bad. In some cases, extreme difficulty of either type can hamper a game because it halts progression in a game that you really want to progress in, or just makes your mind shut down from lack of stimulation for hours. Ultimately, I usually play games for their story and worlds, and so if I'm spending hours and hours dying constantly and losing progress over and over to stupidly hard bosses or potentially frustrating mooks, I'm likely to give up and not come back to it. As such, I prefer games to be ultimately pretty straight forward, but some level of challenge to at least keep me on my toes and keep me thinking is preferable for RPGs and most game types. For action games, I'm okay with the difficulty being one step higher than that, since that's usually the big draw for the game. For RPG examples: Golden Sun, all three games, shy on the too easy scale (less so for TLA, but still), whereas Shin Megami Tensei games (in general) shy on the too hard scale. A good balance would be something like the average Tales of game or a Persona game - not as difficult, usually, but still have moments where you can get destroyed if you're not careful. |
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| Kula Diamond | Dec 19 2010, 06:31 AM Post #23 |
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atlus tracts
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OH GOD CHEFBOT |
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| ShmittlesThePoe | Dec 19 2010, 03:52 PM Post #24 |
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Pirate Wavemaster
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I've beaten 5 different Touhou extra stages and the phantasm stage. I don't have a whole lot of respect for complaints about comupter difficulty in games. |
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| The Phantom Squee | Dec 19 2010, 08:56 PM Post #25 |
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Sound the horn and call the cry: "How many of them can we make die?"
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Another thing worth mentioning is that I much prefer when a boss is difficult by virtue of good AI or strategy, not arbitrary powers. When a boss has a powerful attack with drawbacks, but uses the attack in situation that make it difficult to counter, that's fine. But when a boss has an ability that deals massive damage, inflicts status ailments, and is unavoidable, and has such high speed that it will always go first, that's just cheating. |
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| b l o n d e b o n d | Dec 19 2010, 09:02 PM Post #26 |
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Wombo Combo
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Super Mario World D: Also I finished Zero 3 on Hard Mode with an S rank I'm pro right |
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| Peytral | Dec 19 2010, 10:56 PM Post #27 |
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peytral pls
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(ノಠ益ಠ)ノ彡┻━┻ |
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| Gilgamesh | Dec 19 2010, 11:06 PM Post #28 |
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solbowz Aurarius
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| Phoenix7 | Dec 20 2010, 08:36 AM Post #29 |
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Odyssey, ya see~ Odyssey, ya see~
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Pretty much this. I donīt mind difficult games as long as itīs not the uber frustrating kind, otherwise I just give up on it. But then again, I donīt want my hand to be held through each game I play. Itīs not that big a draw though when it comes to me determining good or bad games. The worst are those games that are easy then suddenly get insanely hard, like FF3. D< |
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| Kula Diamond | Dec 20 2010, 08:39 AM Post #30 |
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atlus tracts
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I thought FF3 was the opposite. WTFhard then you train Dragoon and everything dies to Jump spam. Well, the DS one. |
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| b l o n d e b o n d | Dec 20 2010, 09:16 AM Post #31 |
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Wombo Combo
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more like FF4 where you Jump spam and it's cool for about 10 minutes then you lose Kain and things just kind of get effed up. |
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| The Phantom Squee | Dec 20 2010, 03:36 PM Post #32 |
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Sound the horn and call the cry: "How many of them can we make die?"
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FFIV was not really that difficult in my opinion. Just tedious because you had to grind like 5-10 levels before going into each new dungeons. |
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| Peytral | Dec 20 2010, 03:40 PM Post #33 |
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peytral pls
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What Squee said. |
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| Crash | Dec 20 2010, 03:42 PM Post #34 |
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Wheey! I've became a human being!! I am very handsam!
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You didn't even have to grind except for the last dungeon, in my experience (playing every english version except the DS). |
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| Peytral | Dec 20 2010, 03:45 PM Post #35 |
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peytral pls
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I had to grind a little before each dungeon. I needed like 10 levels for the last one and at that point I said "[radio edit] it" and put the game down. |
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| The Phantom Squee | Dec 20 2010, 03:51 PM Post #36 |
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Sound the horn and call the cry: "How many of them can we make die?"
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Could be that the DS version, the only one I've played, had the difficult scaled up or something. I would regularly come out of a dungeon able to breeze through it, then go to the next one and get massacred within the first few fights. |
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| Deleted User | Dec 20 2010, 03:54 PM Post #37 |
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Deleted User
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Those Dragons in the Underworld you need Sirens for. Use them. |
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| Crash | Dec 20 2010, 04:11 PM Post #38 |
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Wheey! I've became a human being!! I am very handsam!
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The DS version is a lot harder I have heard. EDIT: And now I remember that a lot of people here play by the "If I can't kill it in one hit I need to grind" mentality, so that might be part of it too. |
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| Deleted User | Dec 20 2010, 04:14 PM Post #39 |
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Deleted User
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No, more that the Blue Dragons in the final dungeon absolutely destroy you if you're not like Lv75+. >_> And I dunno about the original versions, but Critical hits in the DS version do pretty much literally nothing. |
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| Peytral | Dec 20 2010, 04:15 PM Post #40 |
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peytral pls
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I guess that explains why I got destroyed when I attempted the Lunar Subterranean at level 47. ... By a Blue Dragon. (ノಠ益ಠ)ノ彡┻━┻ |
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