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Easy vs. Difficult games
Topic Started: Dec 18 2010, 06:20 PM (1,579 Views)
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Fulminous Witch
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Platformers need to be moderate to hard in difficulty.

RPGs, though, need to be moderate in difficulty with hard boss fights. If it's just plain overall hard, such as Xenosaga II, it just gets tedious (and in that case, boss fights ironically turn into BREATHER fights). While hard difficulty is refreshing, when it won't let up it just gets annoying, rather than being a good challenge. Mooks shouldn't be a pushover, either, though. So yeah - moderate difficulty, with mid-hard to hard bosses.
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Delfeir
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Adachi is not amused.

Difficulty is only a very small consideration to me when it comes to determining if a game is good or bad. In some cases, extreme difficulty of either type can hamper a game because it halts progression in a game that you really want to progress in, or just makes your mind shut down from lack of stimulation for hours.

Ultimately, I usually play games for their story and worlds, and so if I'm spending hours and hours dying constantly and losing progress over and over to stupidly hard bosses or potentially frustrating mooks, I'm likely to give up and not come back to it. As such, I prefer games to be ultimately pretty straight forward, but some level of challenge to at least keep me on my toes and keep me thinking is preferable for RPGs and most game types. For action games, I'm okay with the difficulty being one step higher than that, since that's usually the big draw for the game.

For RPG examples: Golden Sun, all three games, shy on the too easy scale (less so for TLA, but still), whereas Shin Megami Tensei games (in general) shy on the too hard scale. A good balance would be something like the average Tales of game or a Persona game - not as difficult, usually, but still have moments where you can get destroyed if you're not careful.
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Kula Diamond
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atlus tracts

YuleFlame
Dec 18 2010, 09:14 PM
Chefbot 9000
OH GOD CHEFBOT
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ShmittlesThePoe
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Pirate Wavemaster
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I've beaten 5 different Touhou extra stages and the phantasm stage. I don't have a whole lot of respect for complaints about comupter difficulty in games.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

Another thing worth mentioning is that I much prefer when a boss is difficult by virtue of good AI or strategy, not arbitrary powers. When a boss has a powerful attack with drawbacks, but uses the attack in situation that make it difficult to counter, that's fine. But when a boss has an ability that deals massive damage, inflicts status ailments, and is unavoidable, and has such high speed that it will always go first, that's just cheating.
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b l o n d e b o n d
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Wombo Combo

Super Mario World D:


Also I finished Zero 3 on Hard Mode with an S rank I'm pro right
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Peytral
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peytral pls

Vagabond Cookie
Dec 19 2010, 09:02 PM
Also I finished Zero 3 on Hard Mode with an S rank I'm pro right
(ノಠ益ಠ)ノ彡┻━┻
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Gilgamesh
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solbowz Aurarius

Peytral
Dec 19 2010, 10:56 PM
Vagabond Cookie
Dec 19 2010, 09:02 PM
Also I finished Zero 3 on Hard Mode with an S rank I'm pro right
(ノಠ益ಠ)ノ彡┻━┻
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Phoenix7
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Odyssey, ya see~ Odyssey, ya see~

Cap'n Delfeir
Dec 19 2010, 04:52 AM
Difficulty is only a very small consideration to me when it comes to determining if a game is good or bad. In some cases, extreme difficulty of either type can hamper a game because it halts progression in a game that you really want to progress in, or just makes your mind shut down from lack of stimulation for hours.
Pretty much this. I donīt mind difficult games as long as itīs not the uber frustrating kind, otherwise I just give up on it. But then again, I donīt want my hand to be held through each game I play. Itīs not that big a draw though when it comes to me determining good or bad games.

The worst are those games that are easy then suddenly get insanely hard, like FF3. D<
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Kula Diamond
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atlus tracts

Phoenix7
Dec 20 2010, 08:36 AM
The worst are those games that are easy then suddenly get insanely hard, like FF3. D<
I thought FF3 was the opposite.

WTFhard then you train Dragoon and everything dies to Jump spam.

Well, the DS one.
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b l o n d e b o n d
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Wombo Combo

more like FF4 where you Jump spam and it's cool for about 10 minutes then you lose Kain and things just kind of get effed up.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

FFIV was not really that difficult in my opinion. Just tedious because you had to grind like 5-10 levels before going into each new dungeons.
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Peytral
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peytral pls

What Squee said.
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Crash
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Wheey! I've became a human being!! I am very handsam!

You didn't even have to grind except for the last dungeon, in my experience (playing every english version except the DS).
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Peytral
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peytral pls

I had to grind a little before each dungeon. I needed like 10 levels for the last one and at that point I said "[radio edit] it" and put the game down.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

Crash
Dec 20 2010, 03:42 PM
You didn't even have to grind except for the last dungeon, in my experience (playing every english version except the DS).
Could be that the DS version, the only one I've played, had the difficult scaled up or something. I would regularly come out of a dungeon able to breeze through it, then go to the next one and get massacred within the first few fights.
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Deleted User
Deleted User

Those Dragons in the Underworld you need Sirens for. Use them.
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Crash
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Wheey! I've became a human being!! I am very handsam!

The DS version is a lot harder I have heard.

EDIT: And now I remember that a lot of people here play by the "If I can't kill it in one hit I need to grind" mentality, so that might be part of it too.
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Deleted User
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No, more that the Blue Dragons in the final dungeon absolutely destroy you if you're not like Lv75+. >_> And I dunno about the original versions, but Critical hits in the DS version do pretty much literally nothing.
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Peytral
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peytral pls

I guess that explains why I got destroyed when I attempted the Lunar Subterranean at level 47.

... By a Blue Dragon. (ノಠ益ಠ)ノ彡┻━┻
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