Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
| *Spoilers* Were you disappointed? | |
|---|---|
| Tweet Topic Started: Dec 18 2010, 05:26 PM (2,172 Views) | |
| ShinyGirafarig | Dec 18 2010, 10:36 PM Post #21 |
![]()
Giraffes are adorable.
![]()
|
Yeah I know. Ways to do it include having the subjects rebel against the monarchy, therefore the royal characters have to flee and become refugees, therefore joining the party again. I haven't played FF6 in the longest time but isn't Edgar a king who tags along with you? |
![]() |
|
| Deleted User | Dec 18 2010, 10:40 PM Post #22 |
|
Deleted User
|
Yep, Edgar's a King. And yeah it'd be interesting to see why Amiti and Sveta would need to abandon their Kingdoms for a while to regroup. As for Himi, I doubt she'd be a Queen yet (especially considering she's what 13 or 14 at the most) and Eoleo... well, I'd think one Pirate town'd be easier to take a break from than an entire Kingdom. |
|
|
| UltaFlame | Dec 18 2010, 10:57 PM Post #23 |
![]()
Thanks Poui.
![]()
|
The 'flaws' have been pointed out numerous times in other threads. I'm just personally feeling bothered by all the comments being 'zomg no new classes, zomg nothing was answered, zomg Himi, zomg points of no return, zomg zomg zomg' Though you make a good point in that we may not get a sequel. If not, then I'd be a very unhappy penguin. But really, Broken Seal could fall under all the same flak you guys are giving Dark Dawn, but because Lost age rolled around after it and finished the story, answered a lot of questions, had Felix, and was generally a completion to the unfinished project that was Broken seal, nobody complained. The main disappointment I'm seeing that's grounded is fear we're not getting GS4, and that we expected a full and complete tale after seven years, without giving thought that maybe Camelot wanted to give us a pattern to Golden Sun - the games come in pairs. Broken Seal and Lost Age are arguably one game. Everyone says it; 'It's not as good as the first two.' It really only needs to be as good as the first ONE. |
![]() |
|
| Super Slash | Dec 19 2010, 12:15 AM Post #24 |
![]()
|
I admit that I'm really afraid that we won't get a sequel, based on Camelot's recent comments. They'd be stupid not to give us one since absolutely nothing was resolved in this game (it basically ends right back where it started), but on the other hand, due to the poor reception Dark Dawn is receiving, I'm afraid that the game will not sell well enough to warrant a sequel. I hope they don't let us down. It's not that I dislike the game, it's that nothing was resolved when Camelot directly stated that the game would not end on a cliffhanger. In fact, there are even more loose ends than TBS had when it ended. |
![]() |
|
| ShinyGirafarig | Dec 19 2010, 12:17 AM Post #25 |
![]()
Giraffes are adorable.
![]()
|
I'm sort of fearful too. I mean I lost complete interest in the series after all these years and only came back due to Dark Dawn. I hope it won't happen again. |
![]() |
|
| Kula Diamond | Dec 19 2010, 06:44 AM Post #26 |
![]()
atlus tracts
![]()
|
My only gripe with the storyline is that they forgot about the vortexes around 1/3 of the story. Also the whole "Tyrell is dumb and breaks the plot device". |
![]() |
|
| Necare | Dec 19 2010, 07:13 PM Post #27 |
![]()
Fallen Angel
![]()
|
I'm pretty much with Ulta on this. I do agree with most of the complaints people have posed, but I'm content to let them lie and not pass judgment quite yet. My one major issue was, yes, the ease with which the game can be beaten. The battle system just needs an overhaul to present a challenge. The only fights I had any difficulty with were the Chaos Chimera (and that was because I purposefully underleveled) and Dullahan. I'm okay with the plot and overall direction the game takes, though. Tyrell actually ended up being one of my favorite characters, because of his tendency to voice what I was thinking and be the voice of reason. He's the one who will interrupt the party's endless babble and tell them to get a move on. And in the Konpa Ruins after Rief is kidnapped, he's the one to go "well this quest got sidetracked pretty fast." I think that being assaulted on all sides by new towns and cities, and the Alchemy Machines, was an excellent move on Camelot's part. 30 years have passed since TLA; it's not like any of us expected Weyard to be the same. It makes sense that there would be tons of new stuff that we don't have a clue about, which can apply to all the party characters as well. They've all been isolated in their parts of the world for various reasons. I think this also ties in well with the fact that the game amounted to what I see as one big side quest. You start off looking for the Mountain Roc feather, which takes you half the game to get. Then just as you do, the Grave Eclipse screws you over and you spend the rest of the game getting rid of it. Then when you finally get home, the game stops right after reminding you about the Psynergy Vortexes. I doubt Camelot forgot about the Vortexes, Hakurei. I think they wanted us to forget about them. Which worked like a charm, at least in my case. Dark Dawn was devoted to immersing us in all the changes Weyard has gone through. It was all about worldbuilding: giving us more background on what Weyard was like in ancient times, showing us how familiar locations have changed, and introducing the Eclipse Tower and Apollo Lens as major plot devices. It was all about setting up the next game in the series. As far as I know, most of our speculation hasn't been done about stuff we learned in TBS. It came from TLA. That's where all the major revelations happened. That's where we learned Alchemy is actually good for Weyard, that's when we got to explore more of the world and find different cultures with their own myths and legends, that's when we were introduced to the Elemental rocks and that's where Alex's schemes were laid bare and we learned more about the Wise One's nature. It's just my opinion, but I think Dark Dawn and its sequel were planned according to the same pattern.
|
![]() |
|
| Kris, Awooer of Worlds | Dec 19 2010, 07:19 PM Post #28 |
![]()
Awoo!
![]()
|
I have only one real complaint.(Well, game's too easy, but other than that) I was [radio edit]ing pissed when the game ended. |
![]() |
|
| Deleted User | Dec 20 2010, 10:02 AM Post #29 |
|
Deleted User
|
YES. Someone else who doesn't hate the poor guy. XD Good read though Necare, and I really do hope you're right. I did think that Dark Dawn was supposed to be a mirror of TBS, but I was just worried by what Camelot has said recently. I really, really, really hope we don't have to wait another 7 years though. I'm praying they're secretly developing it for the 3DS right now and haven't told us, or are at least planning it. It has been said they're looking forward to developing a game for the 3DS, so let's hope it's GS4. |
|
|
| Saturos | Dec 20 2010, 11:39 AM Post #30 |
![]()
heart-under-blade
![]()
|
I'm totally on boat with Ulta and Necare here, for much the same reasons. It's an equiv to TBS, not both of the games put together. 50 hours~ of gameplay vs. 25 hours~ of game play, of course the 50 hours is going to present a more coherent story. Also, it seems kinda counter-productive to say "DD wasn't well-received and thus won't sell well" and then being like "DD sucks." I mean, shouldn't we be giving it some credit, if we want the sequel to actually happen? >_> |
![]() |
|
| ShinyGirafarig | Dec 20 2010, 11:45 AM Post #31 |
![]()
Giraffes are adorable.
![]()
|
Did you know that Hiroyuki Takahashi is aware of the Golden Sun 3 hoaxes? http://www.joystiq.com/2010/11/23/golden-sun-dark-dawns-hiroyuki-takahashi-on-the-new-game-hoax/ People say that developers never read messages in forums or pay attention to fandoms, etc., but you'd be surprised of the contrary. Maybe they are aware of the want for a sequel and GS3's flaws therefore fixing those flaws in the next game. |
![]() |
|
| Kula Diamond | Dec 20 2010, 11:49 AM Post #32 |
![]()
atlus tracts
![]()
|
TO ANY DEVELOPER READING THIS TOPIC: MAKE HIGH-TIER PSYNERGY AS GOOD AS UNLEASHES Just in case. |
![]() |
|
| Deleted User | Dec 20 2010, 11:51 AM Post #33 |
|
Deleted User
|
Or just nerf unleashes so it isn't so easy. :U Interesting read, Sveta. Didn't know that at all. |
|
|
| Phoenix7 | Dec 20 2010, 04:28 PM Post #34 |
![]()
Odyssey, ya see~ Odyssey, ya see~
![]()
|
I admit, Himi and Eoleo did feel kinda of thrown in, especially when we had Amiti and Sveta who felt quite fleshed out compared to them. If they had been introduced earlier, I wouldn´t have minded because they didn´t get enough screentime IMO. The constant NRPs were probably the only annoying niggle I had with the game, but I can at least see why they did it. Still, don´t make important stuff like Djinn missable, not every gamer is perfect at finding them! I´m not really disappointed; I´m more interested in where it goes. The Psynergy Vortex were never quite explained, we never got to see Tsuaprang in all their glory, Alex pretty much vanished after revealing himself, etc...but I´m fine as long as they wrap it up in another game, as Necare said, which seems inevitable. Even then, it leaves us to create our own ideas on them and implement them into Templeverse and the like, which is always fun. I look forward to seeing what Luna does with all their new material. :3 |
![]() |
|
| Kiki | Dec 22 2010, 08:25 PM Post #35 |
|
Kiki Martius Chantico
![]()
|
Part of the disapointment may come from the fandom's high expectations. XD Everyone wanted to see what all the old characters were up to and stuff, so a lot of hype was built up. There are some genuine let-downs of the game, though. It's a fantastic game, I won't deny that. But it does feel like the ending is too sudden without enough resolved, even more so than Broken Seal. For one, the party is too big. In Broken Seal, you complete your party about halfway through the game, and the rest of the game cements the characters in your mind. In Dark Dawn, there's no time to get used to the characters. New party members make you feel like you're early in the game, so when the ending comes immediately after getting Himi, it's like "...huh?" The points of no return are frustrating because you can't get all the djinni, but also, they limit exploring. Part of the fun in Broken Seal is exploring towns, returning to read minds, etc. But in Dark Dawn, you can only do that with a few towns. You can't go back and appreciate the towns and people. And not gonna lie, what you can do is pretty boring. Broken Seal had hilarious little bits of drama going on within villages. It had a Monty Python reference even! But Dark Dawn is boring. Everyone's like "oh I'm dead." or "oh Himi is leaving." or "oh it's dark out." XD The towns felt less alive, IMO. Even though they're visually beautiful. And then there's the magnitude of unanswered questions. Way more than Broken Seal. But, this is really a good thing, because the next game is going to answer them, meaning the next game is gonna be awesome. :3 |
![]() |
|
| The Grim Lich | Dec 25 2010, 02:46 AM Post #36 |
|
Legitimate Businessman
![]()
|
I'm still in the last leg or so. Am I disappointed? [radio edit] no. This game has me so pumped, it cannot be put into words. I am in love with this game, even if there's permanent missables I'm thinking of starting a second file despite not having finished yet to obtain. The little trivia, the things like the appearances of the Djinn, the return of certain characters who I never thought I'd see again (Tret returns and I do a little squee of joy, Briggs looks damn old, how the [radio edit] is Obaba even still alive, and then of course there's rumors re: horsewhipped McCoy and his evil [radio edit] of a wife) and all the moments with the new characters and oh my god i love sveta where is the sveta fanclub i am signing up now god dammit Also shippers be warned I am not sure whether I will lean Karis/Rief or Karis/Tyrell but it will be one of the two depending on whether I want slap slap kiss (KT) or two smart peeps makin out (KR). |
![]() |
|
| Deleted User | Dec 25 2010, 11:13 AM Post #37 |
|
Deleted User
|
Gotta wait until after the spoiler period, sadly. I can't wait to make the Amiti fanclub |
|
|
| Bison | Dec 26 2010, 02:54 PM Post #38 |
|
YAR HAR FIDDLE DE DEE BEING A PIRATE IS ALRIGHT TO BE DO WHAT YOU WANT CUSE A PIRATE IS FREE! YOU ARE A PIRATE!
![]()
|
I AM SO WORRIED ABOUT ALEX, I LOVE HIM SO MUUUCH. |
![]() |
|
| HyrulianJedi | Dec 26 2010, 07:22 PM Post #39 |
![]()
uguu~
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
The problem isn't that they left loose ends; it's that they didn't tie anything up. Everything is a loose end. We don't know anything really about Psynergy Vorteces, the Tuaparang's involvement with them, what the purpose of the Eclipse Tower even was (although one could surmise it was to return the "light" Psynergy to the world), what Tuaparang wanted with the Apollo Lens, or even smaller things, such as Amiti's lineage, or the mysterious Yamatan curse. The reason TBS could pull this off better is because it was blatantly only half the story. There was no resolution at the end, unlike DD, which was an entire self-contained story. More things should have been wrapped up. I also was extremely disappointed in the number of new classes and Psynergy. The world has changed so dramatically in 30 years, yet the essence of Psynergy, which should have changed considerably, is almost entirely unaffected. The first four characters are identical to TBS' group, with the exception of a couple utility Psynergies and the removal of the Frost series, and Amiti and Eoleo are almost identical to Piers and Jenna, again, with the removal of Frost and Aura. In fact, I think they removed more Psynergy series than added. What the hell, man? Sveta and Himi not only had unique base classes, but an extra unique class, too. Why didn't other characters? Why were there no item-based classes again, or other unique methods? Maybe sidequests to unlock classes? On a similar note, why are there almost no new items? Yeah, it was cool at first seeing old weapons return...until I realized that was almost all of the equipment in the game. Other than claws, bows, and items created from Quality Zol, I don't think I found a new piece of equipment. In fact, even if I missed a few, the point still stands: over 80% of the game's equipment was reused from the past games. PONRs have been hit on enough, I think, although I still see no reason why I couldn't have landed at Port Rago. While I did enjoy the dynamic camera during cutscenes, the excessive emoticon use irritated me, especially because they didn't seem to match what a character was saying half the time. As a stand-alone game, I found DD to be very disappointing, particularly because of an over-abundance of loose ends with no promise of closure, but also due to several problems with the game that shouldn't have been there, regardless of a sequel. That said, Sveta proves once again that Jupiter Adepts are the series' true main characters. |
![]() |
|
| UltaFlame | Dec 26 2010, 07:27 PM Post #40 |
![]()
Thanks Poui.
![]()
|
Eclipse Tower's original purpose - what it was INTENDED to do - was harness light so people could channel Sol and Luna psynergy. What it DID, on accident, was cause an eclipse in which monsters formed of shadow. The Apollo Lens was made to channel light into the tower to overcharge it and cause it to cease functioning. They explained that part. |
![]() |
|
| Go to Next Page | |
| « Previous Topic · Golden Sun: The Books · Next Topic » |






















![]](http://z1.ifrm.com/static/1/pip_r.png)

11:37 AM Jul 13






