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| Are you going to use Base Classes during your Dark Dawn playthrough? | |
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| Tweet Topic Started: Nov 19 2010, 11:27 AM (2,566 Views) | |
| The Phantom Squee | Nov 19 2010, 08:43 PM Post #21 |
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Sound the horn and call the cry: "How many of them can we make die?"
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Well, I suppose there would be a reason to if you're never forced to have an imbalance of Djinn like before you get Piers. Still a shame though, I like the item classes. |
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| Shadow Milotic | Nov 19 2010, 08:52 PM Post #22 |
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I'll probably keep them in their base classes until I get a few Djinn, then I'll start messing around with them. The dual-elemental classes will be great through most of the game, but I think by the time the end of the game rolls around, I'll be putting some of them in tri-elemental classes. Pure Mage Karis, or Wizard Karis..? That is the question... ~ |
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| Menaus | Nov 21 2010, 01:50 AM Post #23 |
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Worthy
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My favorite class series was the Ninja series, followed by Pure Mage. |
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| b l o n d e b o n d | Nov 21 2010, 05:03 AM Post #24 |
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Wombo Combo
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Clearly, Samurai is superior |
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| Shadow Milotic | Nov 21 2010, 05:39 AM Post #25 |
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Ronin/Master/Pure Mage are all awesome classes. Btw, I'm totally changing Eoleo to Master class, just for the sake of having a ninja-pirate. =D |
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| Alex | Nov 21 2010, 08:47 AM Post #26 |
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I wonder if Eoleo the Pirate will get the Ninja series... |
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| Deleted User | Nov 21 2010, 10:12 AM Post #27 |
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Yes indeed. http://s9.zetaboards.com/The_Temple_of_Kraden/topic/7246197/1/?x=35#new |
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| Seoulbowz | Nov 21 2010, 01:35 PM Post #28 |
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Supergeil
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QFT |
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| Deleted User | Nov 21 2010, 01:47 PM Post #29 |
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agreed |
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| Role | Nov 21 2010, 03:42 PM Post #30 |
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Fulminous Witch
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Brute: ...You're joking right? Boy is this a case of YMMV if I've ever seen one. I think the class sucks, personally. Hermit: Gonna have to agree here. That and the White Mage line are pretty much the only ones worth using. Use Hermit line if you need a buffer, White Mage line if you need a reviver. Nothing else is really needed after that, really. REALLY wish they'd fix psynergy so that the other mage classes are worth bothering with... >_> |
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| Deleted User | Nov 21 2010, 03:46 PM Post #31 |
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Well, perhaps Brute isn't quite as good as, say, Samurai or Ninja, but it's still a damn solid class overall. It's perfectly suited to dealing lots of damage fast, available early and easy to maintain. The fact it gets Revive is a nice bonus. Perhaps saying it's the best is an exaggeration, though I'll admit. |
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| Role | Nov 21 2010, 03:51 PM Post #32 |
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Fulminous Witch
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My biggest gripe with the class is that it's a one trick pony. The only thing it had going for it was attack power, everything else was so low that the class wound up having the lowest overall stats of any other class. Hermit, in comparison, statistically looks totally broken. Too bad psynergy sucks outside of healing and buffs, huh? Could have been a real powerhouse. The brute line is pretty much a high risk attacker, and... well, those kinda make me nervous. It IS, however, a decent low-tier class. The out of place revive you mentioned certainly gives it a reason to be considered compared to the other Physical Powerhouses. However, the Ninja, Paladin, and Samurai lines pretty much get priority once they're unlocked. Of course, they changed around psynergy. The brute line now has fireball instead of starburst, IIRC. Maybe they fiddled with the stats, too? Any news on mechanics changes taking place? |
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| Deleted User | Nov 21 2010, 04:13 PM Post #33 |
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I dunno, I wouldn't exactly call 200% HP and 140% Def frail. Particularly that 200% HP. On top of that it has 160% Agility. Okay yeah it has pathetic PP and Luck, but who cares about Luck anyway? And it dispatches of enemies quick enough that the low PP rarely holds it back. The main thing I like about it is its absurdly high Attack, HP and Agility. Its ability to use Planet Diver is also invaluable during the storyline, and outside of that it's a great user of higher class weapon unleashes. What classes do you prefer to use for the Venus and Mars Adepts early on? I can see using Samurai, Ninja etc over them later on but the Djinn requirements for them can lead to weird Djinn numbers for other characters. |
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| Role | Nov 21 2010, 04:29 PM Post #34 |
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Fulminous Witch
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Planet Diver is just barely stronger than Ragnarok, actually. The only thing it has going for it is the element. 140 DEF is actually kinda average for a physical unit, so that's actually nothing special. Garet gets more in his base class, so it's... well, kinda insulting if you ask me. HP is kinda meh as well, especially for a 6-tiered line. Look up its stats again, and compare them closely. You'll see better options if you're focusing statistically. Agility is somewhat okay, but again is easily outclassed. So, in review:
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| Chrono Ivan | Nov 21 2010, 07:18 PM Post #35 |
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He who strikes like lightning
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BASE CLASSES ARE CRUISE CONTROL FOR COOL just like that sentence. But yeah, no reason to not be base classes unless the monsters have retoned difficulties or elemental resistances worthy of the name forcing me to optimize roles. |
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| Lemubaby | Nov 22 2010, 09:58 AM Post #36 |
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(_(_( ・ω・)
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BASE CLASSES HECK YEAH |
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| b l o n d e b o n d | Nov 22 2010, 10:32 AM Post #37 |
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Wombo Combo
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| Deleted User | Nov 22 2010, 10:34 AM Post #38 |
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Hmm... just out of curiosity, why do you guys use the base classes? |
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| Role | Nov 22 2010, 12:08 PM Post #39 |
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Fulminous Witch
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There's a variety of reasons. One being that Base Classes have the strongest psynergy - all the focused elemental power causes psynergy to at least appear decent for quite a while. Another is that it's far easier to recover from summoning and djinn blasting/storming in a base class - you don't have to change strategies depending on what order your djinn recover. There's also the fact that the Base Classes are basically the reflection of an adept's natural ability. Their stat growths and the story seem to reflect the base classes, rather than others. You could make Mia a Warlock, but she'll still be referred to as a healer in-game, despite having no healing spells. And of course, base classes are usable through the entire game - from start to finish. They're what the player is most familiar with. Most players of GS will only branch out to other classes on their second or third playthroughs. TLA tried to remedy this by uneven djinn distribution. Those players countered by leaving mercury djinn in standby until Piers showed up. |
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| The Phantom Squee | Nov 22 2010, 12:32 PM Post #40 |
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Sound the horn and call the cry: "How many of them can we make die?"
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This mostly, for me. I summon rush against bosses all the time, and having all Djinn of the same type on the same character makes it worlds simpler. |
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