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Are you going to use Base Classes during your Dark Dawn playthrough?
Topic Started: Nov 19 2010, 11:27 AM (2,566 Views)
The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

Well, I suppose there would be a reason to if you're never forced to have an imbalance of Djinn like before you get Piers. Still a shame though, I like the item classes.
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Shadow Milotic
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...

I'll probably keep them in their base classes until I get a few Djinn, then I'll start messing around with them. The dual-elemental classes will be great through most of the game, but I think by the time the end of the game rolls around, I'll be putting some of them in tri-elemental classes. Pure Mage Karis, or Wizard Karis..? That is the question... ~
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Menaus
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My favorite class series was the Ninja series, followed by Pure Mage.
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b l o n d e b o n d
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Wombo Combo

Clearly, Samurai is superior
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Shadow Milotic
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...

Ronin/Master/Pure Mage are all awesome classes. Btw, I'm totally changing Eoleo to Master class, just for the sake of having a ninja-pirate. =D
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Alex
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I wonder if Eoleo the Pirate will get the Ninja series...
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Alex
Nov 21 2010, 08:47 AM
I wonder if Eoleo the Pirate will get the Ninja series...
Yes indeed.

http://s9.zetaboards.com/The_Temple_of_Kraden/topic/7246197/1/?x=35#new
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Seoulbowz
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Supergeil

Adnarel
Nov 19 2010, 02:37 PM
I never use anything besides Base Classes.
QFT
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Bowse
Nov 21 2010, 01:35 PM
Adnarel
Nov 19 2010, 02:37 PM
I never use anything besides Base Classes.
QFT
agreed
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Fulminous Witch
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Ravenbolt
Nov 19 2010, 05:39 PM
Super Slash
Nov 19 2010, 05:37 PM
Yes, I'll be using the base classes. I'm mixing the Djinn up for the first time during my current GS1/2 playthrough, and I really can't find something that works well. My setup doesn't even have Revive or the Wish series.
Lemme fix that for ya:

For Revive: Either Isaac/Felix gets Mars Djinn or Garet/Jenna get Venus Djinn. This will put them in the excellent Brute series, which is not only the best physical class out there, it also gets Revive.

For Wish: Either Ivan/Sheba get Mercury Djinn, or Mia/Piers get Jupiter Djinn. This will put them in the excellent Hermit series, which is not only one of the best Mage classes out there, but it also get the Plasma series, Prism series and Wish series. I never have a team without members of both Brute series and Hermit series, personally.
Brute: ...You're joking right? Boy is this a case of YMMV if I've ever seen one. I think the class sucks, personally.

Hermit: Gonna have to agree here. That and the White Mage line are pretty much the only ones worth using. Use Hermit line if you need a buffer, White Mage line if you need a reviver. Nothing else is really needed after that, really. REALLY wish they'd fix psynergy so that the other mage classes are worth bothering with... >_>
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Well, perhaps Brute isn't quite as good as, say, Samurai or Ninja, but it's still a damn solid class overall. It's perfectly suited to dealing lots of damage fast, available early and easy to maintain. The fact it gets Revive is a nice bonus. Perhaps saying it's the best is an exaggeration, though I'll admit.
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Fulminous Witch
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My biggest gripe with the class is that it's a one trick pony. The only thing it had going for it was attack power, everything else was so low that the class wound up having the lowest overall stats of any other class. Hermit, in comparison, statistically looks totally broken. Too bad psynergy sucks outside of healing and buffs, huh? Could have been a real powerhouse.

The brute line is pretty much a high risk attacker, and... well, those kinda make me nervous. It IS, however, a decent low-tier class. The out of place revive you mentioned certainly gives it a reason to be considered compared to the other Physical Powerhouses. However, the Ninja, Paladin, and Samurai lines pretty much get priority once they're unlocked.

Of course, they changed around psynergy. The brute line now has fireball instead of starburst, IIRC. Maybe they fiddled with the stats, too? Any news on mechanics changes taking place?
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I dunno, I wouldn't exactly call 200% HP and 140% Def frail. Particularly that 200% HP. On top of that it has 160% Agility. Okay yeah it has pathetic PP and Luck, but who cares about Luck anyway? And it dispatches of enemies quick enough that the low PP rarely holds it back. The main thing I like about it is its absurdly high Attack, HP and Agility. Its ability to use Planet Diver is also invaluable during the storyline, and outside of that it's a great user of higher class weapon unleashes. What classes do you prefer to use for the Venus and Mars Adepts early on? I can see using Samurai, Ninja etc over them later on but the Djinn requirements for them can lead to weird Djinn numbers for other characters.
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Fulminous Witch
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Planet Diver is just barely stronger than Ragnarok, actually. The only thing it has going for it is the element. 140 DEF is actually kinda average for a physical unit, so that's actually nothing special. Garet gets more in his base class, so it's... well, kinda insulting if you ask me. HP is kinda meh as well, especially for a 6-tiered line. Look up its stats again, and compare them closely. You'll see better options if you're focusing statistically. Agility is somewhat okay, but again is easily outclassed.

So, in review:

  • Class is the most susceptible to ailments in the game, with a HORRIBLE 70% luck.
  • Agility okay, with 110% tier 1 and 160% tier 6.
  • Defense is relatively bad, actually. 90% at tier 1, 140% at tier 6. EVERY OTHER PHYSICAL CLASS IS EQUAL TO THIS OR BETTER THAN IT. EVERY. SINGLE. ONE. That's right, it's DEF is TIED FOR LAST PLACE.
  • Attack is solid, one of the only things going for it.
  • Planet Diver line is a wee bit stronger than Ragnarok, but it shines by being Mars element, which WAY more foes are weak to (Venus only really has undead, which are few and far between...), BUT...
  • Its PP is the WORST IN THE GAME - 70% at tier 1, only 120% at tier 6. Early game, when you'll use this, PP IS important, and you WILL run out if you're a spell heavy player.
  • HP isn't really special either - the only reason it's that high is that it's got that sixth tier. Tier 1 is a basic 100, Tier 6 is 200. Sure, it tied with second place in the end, but in the beginning it's the same as pretty much all the others. You'll mainly use this early game, late game you'll have the ubers, and will be strong enough that your one mage can easily take care of all the healing/reviving needs.
  • The only thing left? It's a 'last chance reviver'. You do NOT want to be forced to revive with this class, simply because it's a high risk attacker - it's not built for recovery, so your damage output will take a huge hit so you can revive. May want to just put some waters of life on other characters instead.


    • Seriously, you may really love it, but... I can't really see what's so special other than that its EPA looks cool.
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Chrono Ivan
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He who strikes like lightning

BASE CLASSES ARE CRUISE CONTROL FOR COOL

just like that sentence.

But yeah, no reason to not be base classes unless the monsters have retoned difficulties or elemental resistances worthy of the name forcing me to optimize roles.
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Lemubaby
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(_(_( ・ω・)

BASE CLASSES

HECK YEAH
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b l o n d e b o n d
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Wombo Combo

ZERG SUMMON RUSH
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Hmm... just out of curiosity, why do you guys use the base classes?
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Fulminous Witch
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There's a variety of reasons. One being that Base Classes have the strongest psynergy - all the focused elemental power causes psynergy to at least appear decent for quite a while.

Another is that it's far easier to recover from summoning and djinn blasting/storming in a base class - you don't have to change strategies depending on what order your djinn recover.

There's also the fact that the Base Classes are basically the reflection of an adept's natural ability. Their stat growths and the story seem to reflect the base classes, rather than others. You could make Mia a Warlock, but she'll still be referred to as a healer in-game, despite having no healing spells.

And of course, base classes are usable through the entire game - from start to finish. They're what the player is most familiar with. Most players of GS will only branch out to other classes on their second or third playthroughs. TLA tried to remedy this by uneven djinn distribution. Those players countered by leaving mercury djinn in standby until Piers showed up.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

Role
Nov 22 2010, 12:08 PM
Another is that it's far easier to recover from summoning and djinn blasting/storming in a base class - you don't have to change strategies depending on what order your djinn recover.
This mostly, for me. I summon rush against bosses all the time, and having all Djinn of the same type on the same character makes it worlds simpler.
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