Welcome Guest [Log In] [Register]
Temple of Kraden News: Welcome to the Temple of Kraden! ------ All worshipers may enter the Most Holy Place in single file, reflecting on the bountiful blessing Kraden hath provided unto him or herself since their last visit. Head coverings are not necessary, as true penitence and humility are found within. The Priests and Priestesses of Kraden endeavor to remind all that fresh orange juice is heavily preferred; only whores use frozen.
Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself.

You become a Kradenette.

Are you willing to make the rapturous plunge? Do you have what it takes?



One of us! One of us! One of us!



Already one of us? Make your presence known:

Username:   Password:
Add Reply
Zelda fans!
Topic Started: Oct 2 2010, 02:37 AM (1,149 Views)
LSunnyC
Member Avatar
The Fallen Duchess

Hey, can someone tell me where the clip from 3:45-3:57 is from in this video? The person used Link clips from SSB, Brawl, Majora's Mask, the Oracle games, Soul Calibur, OoT, Wind Waker and Twilight Princess, but I don't know that clip and this video's three years old. Is that some fan-made animation or am I missing a game from my LoZ collection?
Offline Profile Quote Post Goto Top
 
Super Slash


I *think* it's an early version of TP or something. Don't know for sure, but I remember hearing about it awhile ago.
Offline Profile Quote Post Goto Top
 
Erik the Appreciator
Member Avatar
Master of Trivia, Grand Patron of 5 Gens

That would be a sort of tech demo that was showcased at either an E3 or some other gaming convention, demonstrating the power of the newly announced GameCube at the time. It's not a game at all.
Offline Profile Quote Post Goto Top
 
Gwydd
Member Avatar
Eternity Awaits You and Me

It was the Space World 2000 demo to demonstrate the power of the Gamecube, as Erik said (though it wasn't E3, it was Spaceworld).

The clip had a couple major consequences: The art style of it was used for Link and Ganondorf (and Young Link and Zelda/Sheik) for Super Smash Bros. Melee (the Ocarina of Time art was used for Link in the previous game, and the Twilight Princess art for the characters in Brawl). Also, it is mostly responsible to the initial negative response for The Wind Waker, since everyone expected this type of graphics to be used for Link's first foray on the GameCube. Needless to say, MOST turned around after they found out how wonderful TWW was and how its graphics fit it perfectly. Finally, despite the love for The Wind Waker, the desire return to realistic-looking Zelda characters and worlds from the cartoony world of TWW was partially bred by this bait and switch that people felt from the Spaceworld Demo, so the demo indirectly aided in the hype for Twilight Princess.

It could be said that this demo is intricately tied with the push and shove for and against realism in Zelda games these days. After Twilight Princess like artwork revealed for the upcoming Wii title, it was reminiscent of the Spaceworld >> The Wind Waker bait-and-switch that left several people with foul mouths when they learned of the Impressionistic style of Skyward Sword when E3 came around. I know I had a dream about the game being more "toony" the night before the session during that weekend, and then it came true. This fear was that of MANY people, but I REALLY think now that, like The Wind Waker and cartoony styles, Impressionism really WORKS for Skyward Sword.

But yeah, Spaceworld is really tied to all this.


Here's a couple videos, if you're interested. Remember that there is no true version of the video with the original audio attached – these are both with audio added back in from other game sources.

Spoiler: click to toggle
Offline Profile Quote Post Goto Top
 
Ian889
Member Avatar
Death comes to all of those who oppose me.

So many great games in there sad I can only hope skyward sword is as good
Offline Profile Quote Post Goto Top
 
LSunnyC
Member Avatar
The Fallen Duchess

Thank you very much gentlemen. And, on the point of Skyward Sword, if the trailer is true-to-game then I actually like the blending of WW colors with TP proportions. I'll be honest, it was the super-cartoony figures in WW that I found unappealing, not the cell shading itself. (Example: I loved the smoke/explosion animations and fluidity of the sprites, but was bored by all the mono-color chibis)

Sunny hopes Skyward Sword is good (even if Link has to be right handed), because she is also hoping her little brother succeeds in getting his hands on a wii by April! /o/

Offline Profile Quote Post Goto Top
 
Gwydd
Member Avatar
Eternity Awaits You and Me

Even though the previews showed link Right-handed, do you think that since this game was DEVELOPED for Wii, they could make Link either Left or Right-handed at your choice?

You'd think they'd be interested in not alienating their more sinister fans.
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

I'm a leftie :<
Quote Post Goto Top
 
Will
Member Avatar
Anime was a mistake

As am I. I had to play the GCN version of Twilight Princess because I physically couldn't play the Wii version.
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

I seriously need to get the GCN version. I just can't seem to find a decently priced copy though. :(
Quote Post Goto Top
 
Gwydd
Member Avatar
Eternity Awaits You and Me

Why would ANY GCN game cost too much?

The GCN version is fantastic, and I'd recommend it long before the Wii version.

That said, Twilight Princess in general plays like a Zelda Film rather than a Zelda game, and for this reason, I have very mixed feelings about the game: it's beautifully done, in artistry, story, characterisation, and world details… and yet there's no exploration. No freedom. No true sidequests. It's all plot, and that's the difference between a Zelda game and an RPG – the nonlinearity. TP is too linear, and that's a problem.

It's fantastic as an entry to the lore of Hyrule and the surrounding world made by the 3 Goddesses, but it's time to return to the core of what a Zelda game is. The Wind Waker achieved this with the numerous islands and treasures (even if it forced linearity for the first two dungeons). But Phantom Hourglass and Spirit Tracks were too linear as well, forcing you to explore in an exact order. It's time to return to form.

And Skyward Sword promises that. In fact, it promises developing what PH and ST did into something even more: rather than the formula of Overworld-Dungeon-Overworld-Dungeon, PH and ST did Overworld-SuperDungeon-Overworld-Dungeon-Overworld-MoreOfTheSuperDungeon-Overworld-Dungeon. Skyward Sword promises to delve into dungeons, then leave them, and then come back into them later on, in a more fluid way. Perhaps we'll be able to take on any dungeon in any order, but most of them will require other events to clear more sections of first.

In any case, exploration should be a key element of the new game, and that's what's at the core of the Zelda game. Wandering into the wilderness and discovering new places, new creatures, new treasures. That's the feeling Miyamoto Shigeru wanted to capture with the original entry to the series; in memory of his childhood forays into the woods that no longer exist where they once were. Hew wanted to capture that sense of wonder and excitement. Future games should stick true to that mission, even as they become entrenched in a greater storyline and as we tell the story of the origin of the Master Sword in Skyward Sword.
Offline Profile Quote Post Goto Top
 
Crash
Member Avatar
Wheey! I've became a human being!! I am very handsam!

RE: Left- and right-handed Link-- I'm not looking it up but one of the very first interviews after E3 with either Miyamoto or Aonuma, I don't recall which, said straight-up that he was still gonna be right-handed only, because they apparently really would have to mirror the whole game again for a left-handed Link. I don't quite understand why they would have to mirror the whole game because of sword location, but that's what they said.
Offline Profile Quote Post Goto Top
 
Fate
Member Avatar
Regis Knight: Lend Cideliant
[ *  *  *  *  *  * ]
The Wii version is better than the cube version.
And no true sidequests?
I go and tell you do get all 60 Poes, and to do all 50 floors of the cave of ordeals [twice to get the bonus stuff].

:mia: :isaac:
Offline Profile Quote Post Goto Top
 
Admiral Miral
Member Avatar
The Light of Hope

Crash
Oct 3 2010, 12:18 PM
I don't quite understand why they would have to mirror the whole game because of sword location, but that's what they said.
It has something to do with the coding. If they made a second Link, a left handed Link, they would have to recode him and then test the entire game as both Links to make sure that everything interacts the same way with both of them. And, if the second Link interacted differently, they'd have to recode the entire game to fit it to the second Link. Rather than do all of this, they simply mirrored it in TP. Rather than go through all of this, they're just opting out of having our left-handed hero.
Offline Profile Quote Post Goto Top
 
Gwydd
Member Avatar
Eternity Awaits You and Me

Fate
Oct 3 2010, 12:22 PM
The Wii version is better than the cube version.
And no true sidequests?
I go and tell you do get all 60 Poes, and to do all 50 floors of the cave of ordeals [twice to get the bonus stuff].

:mia: :isaac:
I have. It's not a real sidequest. It's really just another step to getting the Magic Armour and using it effectively, and the Cave of Ordeals is the only redeeming quality in that. Just those two things doesn't mean you're exploring new and interesting places early on that can give you vast bonuses for the game earlier than you would normally.
Offline Profile Quote Post Goto Top
 
Deleted User
Deleted User

...So basically left-handed people can't play Wii TP and Skyward Sword. >_> Not without some serious discomfort, anyway.
Quote Post Goto Top
 
Crash
Member Avatar
Wheey! I've became a human being!! I am very handsam!

For the small amount of time I played Twilight Princess I just held my remote in my right hand anyway. It's not like a DS game where you need a fair amount of precision with what you're doing; in TP there are only like four or five different ways to swing your sword from what I remember so your swings didn't need to be super-accurate.


Now complaining about the 3DS being discriminatory to left-handed people, that's entirely fair.
Offline Profile Quote Post Goto Top
 
LSunnyC
Member Avatar
The Fallen Duchess

Ah, maybe I'm just a TP fangirl (Actually, I know I am) but I actually enjoyed it much more than say, Wind Waker, but mainly because the exploration in TP felt so much grander than the Great Ocean. Yeah, TP could have used a few more secret locations (it took me a good hour to climb the city wall and then all I got was a stupid heart container T_T, and then there was all the jumping in that one canyon for 100 rupees? Yeesh!) but the cinematics of the game were worth it for me.

And I'm confused by the distinction of RPG and Linear game: it doesn't matter how many times I play Tales of the Abyss, everything still happens in the same order minus the secret boss who you can gather all the items for right at the very end or much earlier, depending on your tastes. The main difference I see between Zelda and RPGs is that there's no party in the Zelda games or real weapon/armor upgrades (tunics and tools sort of count, but only sorta). Sure, there might be a paired battle here and there, but ultimately it's one dude all alone in the world, maybe with a horse and the game's token guide (Navi, King of Red Lions, Tatle, Midna, etc.). If you mean it in a way that you can PHYSICALLY go anywhere in any order? Sure, but that doesn't mean you can actually DO anything while there until the story visits that location (which it will always visit, unless this's Nam Cobana or Katz Island).

GCN > Wii for TP though, gotta have it on the system it was INTENDED for, no glitchy aiming, no big changes to the (admittedly easy) sword-play, and A PROPER WORLD MAP OH KRADEN I LOVED THAT OVERWORLD SO MUCH <3

Either way, if my brother DOES succeed in getting a wii by Christmas, I still have to start/finish Assassin's Creed 2 before getting my hands on Skyward Sword XD
Offline Profile Quote Post Goto Top
 
Momentime
Member Avatar
uh oh

Gwydd
Oct 3 2010, 12:08 PM
No freedom. No true sidequests. It's all plot, and that's the difference between a Zelda game and an RPG – the nonlinearity. TP is too linear, and that's a problem.
MM was linear. OoT was linear. 4 Swords I think was linear. Were the Oracle games linear? I dunno, haven't played.

But yeah, I think more Zelda games are linear rather than sandbox, so...
Offline Profile Quote Post Goto Top
 
Saelnaha
Member Avatar
Let's just wait and see what happens.

Oracle games were fairly linear, at least I think so.
Offline Profile Quote Post Goto Top
 
ZetaBoards - Free Forum Hosting
Create your own social network with a free forum.
Go to Next Page
« Previous Topic · Games · Next Topic »
Add Reply

Affiliates

Golden Sun Universe Golden Sun Hacking Community The Lost Waters Golden Sun Land Golden Sun Adept's Refuge Golden Sunrise

Visit the Zetaboards Theme Zone for a custom theme of your own!