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The GS Games are, hands down, the Best RPGs I've ever played.
Topic Started: May 15 2010, 02:16 PM (2,730 Views)
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uh oh

Actually Phoenix I've never played Shenmue. And anything that has stats and levelling is basically an RPG. Honestly I've find this to be the only common feature in every game labeled 'RPG'.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

Phoenix7
May 15 2010, 08:39 PM
2. Turn-based/break from world battle system.
This one, at least, I can refute with a commonly accepted RPG that has neither: Sword of Mana. Enemies pop up on the map, there is no turn counter of any sort, and you will only occasionally have a second part member as a guest.

Oh, and another: the Crystal Chronicles games. Likewise, enemies pop up directly on the map and there is no turn system. There can be other party members, but for the most part, they're entirely optional.
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PC-98_Mima
May 15 2010, 07:24 PM
I see that you guys never played TWEWY.

THAT is the best RPG evar. :trollface:
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Kula Diamond
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atlus tracts

DarkHeroRaven
May 16 2010, 01:19 AM
PC-98_Mima
May 15 2010, 07:24 PM
I see that you guys never played TWEWY.

THAT is the best RPG evar. :trollface:
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oh me
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Phoenix7
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Odyssey, ya see~ Odyssey, ya see~

The Phantom Squee
May 15 2010, 10:13 PM
Phoenix7
May 15 2010, 08:39 PM
2. Turn-based/break from world battle system.
This one, at least, I can refute with a commonly accepted RPG that has neither: Sword of Mana. Enemies pop up on the map, there is no turn counter of any sort, and you will only occasionally have a second part member as a guest.

Oh, and another: the Crystal Chronicles games. Likewise, enemies pop up directly on the map and there is no turn system. There can be other party members, but for the most part, they're entirely optional.
Ah, a good point. I'd forgotten about Sword of Mana. Though there are some areas where you don't have your weapons out (towns like Wendel) and thus don't engage in fights. So that's a third type of battle system then. Chronicles also had the same mechanics, when you would enter towns and be unable to fight and use weapons.

Also, D= at Shadow's comment about Shenmue.
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Tlephle

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It's not just the Mana series and a few others, it's a whole subgenre. Action RPGs have been around for about as long as turn-based ones. They're different from adventure games like Zelda in that they retain levels, statistics, experience points, and all that jazz, which is what sets apart an RPG from other types of games with similar-ish gameplay, as far as I can remember.
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TheWonderfulKabigon
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The Mario and Luigi series has the best action RPG's that I've played. Not that I've played that many... *sweatdrop*
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LightGreen
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Of all the RPG games(not that i have played a ton) I have played the GS series is the best in my books followed closely by Baten kaitos origins.
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Gwydd
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Let me put it this way: Zelda II: The Adventure of Link is an RPG. Link gains XP, levels up three parametres: Power, Life, and Magic (corresponding with the three Triforces – Power, Courage, and Wisdom – in later games, though this was the game that added Courage to the mix), and he goes into Battle screens when fighting enemies on the road – though every dungeon and cave and town counts as a battle screen. The game also had more of a storyline than the first game, however, it's nothing like later games.

But we see 3 essential elements of the Console Roleplaying Game present here: Experience to Level-Up; Stats that get more powerful as you level up; and Battle-Screen fights separated from Overworld travel. The game uses Real-time battles like Namco Tales, though somewhat different since all dungeons and caves and towns are in it, while Tales has you go into encounters FROM those.

It's also sidescrolling in the encounters, which is sometimes an RPG quality, and sometimes not. But it gets part of its rep from that.


But that's an RPG.

Other Zelda titles are not. While you "level-up" your life with more Heart Containers, you did than in Zelda II as well, in ADDITION to the statistic itself. A Heart Container just added another bar to your Life Metre, rather than making you more defencive.

Gaining items that make you more effective is different from leveling up, since it's not leveling up statistics. Link has to USE those items to be effective, while other people gain innate power through level-ups. The Great Fairy's in the N'64 games spell are probably the closest thing to a level up statistic, since they doubled your Spin-Attack, your Magic Metre, and your Life Metre, acting as a sort of level up. And while Fire Arrows cost 2 MP in OoT, etc, there was no distinct written stat of what the Magic Metre actually was capable of holding, i.e., you didn't know how much 2 MP was besides guestimating based on how much it drained the metre.

Zelda has traded many tropes with RPGs: dungeons; bosses; treasures that help you cross figurative Broken Bridges in the game; heck, the trading sequence practically was BORN in Link's Awakening. But only Zelda II fulfills the specifications of being a true Console Roleplaying Game.
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Super Slash


Golden Sun definitely isn't my favorite RPG series. It's pretty close though. Despite the pretty much non-existant character development (I love me some development in RPGs), I love these games. They're just so fun, and I'm not sure why. Maybe it's because of the puzzles, the music, or something.

Either way, my favorite RPG series is Final Fantasy (really cliche, I know).
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It may be cliche, but there is a damn good reason FF is the most popular series, and that's because most of them are excellent games. I mostly like the FFs VI-X (not opposed to the early ones though. Except III...) because they're the ones I find most fun... I don't really judge games on story for the most part, just how fun they are. Which is affected by gameplay, mostly. (Nice graphics and music are a bonus of course, and FF definitely delivers excellent music, and their graphics have their own charms. Although FFX is absolutely stunning graphically)

I do agree that GS should've spent more time developing the characters though. I think too much text is spent developing the plot, with not enough developing the characters. It could've swapped some plot text with character building text while still maintaining a good storyline, IMO.
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Vorlan
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*amusing user title pending*

Whether on console or computer role-playing games are literally games based on the original pen and paper role-playing games (like DnD)where the players take on the roles of characters in a narrative storyline. The big things which make it an RPG or not is are you playing the role of a character, is the plot narrative and does the character grow/level up based on the decisions you make.

There is absolutely no reason to exclude a series from the genre because there is no separation between the battles and the over-world map. That division and random encounters are common features of RPGs but they are no more necessary for it to be an RPG than it's necessary for RPGs to have dragons. Don't confuse common methods of making RPGs with the defining features of the genre itself. For example the Icewind Dale series, the Baldur's Gate series, the Neverwinter Nights series etc. All of these are most definately RPGs and none have separate battle and overworld screens.

I wouldn't say the GS games are the best RPGs personally. Baldur's Gate 2 gets the title IMO. I've never played a game with such a detailed storyline and such a well developed magic/levelling up system. (It did help using the ADnD system I think :P) That's just my opinion of course. :)
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Gwydd
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Eternity Awaits You and Me

The NPCs each have little quirks and thoughts and words that make them very memorable in Golden Sun. That's a mark of a good RPG – when random NPCs who look identical to a bunch of other ones are still memorable.

Unfortunately, for a PC, that doesn't cut it. The PCs are only developed a little bit farther than key NPCs, and in some cases, despite more screen time, less.

Don't get me wrong; Golden Sun is one my favourite games, and I would have to say, my favourite RPG, but it has much to be desired in the character department.


EDIT: To Vorlan – those are marks of RPGs, but not of CRPGs. I listed elements common to MOST CRPGs, and why I wouldn't count most Zelda games as RPGs. Even the Baldur's Gate series has stats that level up as you adventure.
Edited by Gwydd, Jul 15 2010, 06:57 AM.
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Role
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Fulminous Witch
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Have I posted here? No? Okay then...


You're right. GS is the best RPG series out there. Well, at least in my opinion. Nothing, not even Golden Sun, beats Genso Suikoden in my opinion. GSIII and GSV were my first in the series, and hold a special place in my heart, but I must admit that GSII was quite epic.
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The Phantom Squee
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Sound the horn and call the cry: "How many of them can we make die?"

:awesomeface:
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IceDemon
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Golden Sun is probably one of my all-time favorites, so yeah. *signs*
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Peytral
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peytral pls

There are tons of RPGs I've played that I enjoyed more than Golden Sun. Still a really good series, though.
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Menaus
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Golden Sun > All other RPGs

*Signs*

Oh, and any Kradenette(spelling?) who doesn't sign is stained with SIN
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Peytral
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peytral pls

Menaus
Nov 14 2010, 08:15 PM
Golden Sun < All other RPGs

*Signs*

Oh, and any Kradenette(spelling?) who doesn't sign is stained with SIN
Golden Sun isn't nearly that bad, dude.
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Menaus
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Whoops, I meant "Golden Sun > all other RPGs" Just edited it in ;)
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