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On FPS: An Essay
Topic Started: Jan 7 2009, 11:21 PM (231 Views)
Jackal
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Come and Take It - Temple Tsundere

So, I was bored and decided to type a little essay on the First-Person
Shooter genre of games, so here it is for your reading pleasure:

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The First-Person Shooter genre is one that has grown
rapidly over the past decade in the gaming world. In a
world where there wasn't much in terms of violence
other than Mortal Kombat, the game companies dared
to make violence accessible to everyone instead of just
to those near an arcade.

Since it's really hard to tell what the first game to have
the label of "FPS" is, we'll just skip ahead to the good
parts: Wolfenstein 3D was id Software's big creation
back in 1993, and it was a huge hit. This is where the
first gimmicks of the FPS appear, like multiple weapons.

Later in the year, id Software introduced us to Doom.
Doom was the ultimate contender of the FPS for years
after it came out. While it kept the use of sprites in
Wolfenstein, Doom was able to make outdoor environments
and caverns, despite the fact that it wasn't really 3D.

In 1997, one of the most popular shooters appeared not on
the PC, but a home console: GoldenEye 007 was released
by Rare on the Nintendo 64. Meanwhile, 1998 produced both
Rainbow Six, the first tactical shooter, and Half-Life, the first
FPS to have a cohesive, linear plot.

Although FPS games were on the console as well as the
computer, people didn't entirely like the idea. However, in
2001, Microsoft and Bungie changed everyone's opinion
on this with Halo, arguably the biggest FPS series on the
earth at the moment.

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So, there are basically four main locales for the FPS genre:

1: World War II - You will fight the good fight in the 1940's
war that changed the world. This is one of the oldest and
most played out locales, and is now obnoxious. You will
always be an allied soldier, unless there is a multiplayer
mode. Why you can not join the Axis side in a story mode
is unknown. Furthermore, it will always be on the European
side of the war. Very rarely, you may or may not have a
section in the Pacific. Series in this locale are Call of Duty,
Medal of Honor, Brothers in Arms, Battlefield 1942, and
Day of Defeat.

2: The Future/Space - Because the future is always in
Space, these two go hand-in-hand with each other.
You will always be a space marine. This will never
change. You will also fight an alien army. This will
never change, either. This locale is becoming more
popular as we go through the years. Series in this
locale are Doom, Halo, Prey, Resistance, Marathon,
Dead Space, and Battlefield 2142.

3: Modern - The middle ground between WWII and
the Future, this locale is able to adapt depending on
the situation, but usually, you will be in the Middle
East for some reason. You will most likely be a
soldier in the Army. This genre occasionally borrows
from the Space locale, so expect zombies and aliens
occasionally. Coincidentally, this locale is also home
to the most tactical shooters. Series in this locale are
Rainbow Six, Half-Life, Team Fortress, Call of Duty 4,
America's Army, and Battlefield: Modern Combat.

4: Other - This is where all other FPS games that
don't fit in above go. Locales here include Islands
(Far Cry, Crysis), The Apocalypse (Fallout 3,
S.T.A.L.K.E.R.), and Zombie Land (Left 4 Dead)

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