Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
| Way of the Samurai; for PS2 | |
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| Tweet Topic Started: Sep 28 2008, 09:33 AM (239 Views) | |
| Adnarel | Sep 28 2008, 09:33 AM Post #1 |
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I'd rather be outside.
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It's possible that this topic will only be appreciated by two people. But am I wrong? |
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| Crash | Sep 28 2008, 09:46 AM Post #2 |
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Wheey! I've became a human being!! I am very handsam!
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Never heard of it, but for some reason I got reminded of Brave Fencer Musashi. I only played it a little, but I liked it. |
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| Delfeir | Sep 28 2008, 09:50 AM Post #3 |
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Adachi is not amused.
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Aside from your occasional musings, I haven't seen it on the shelves or heard about it otherwise. I have glanced around for it a bit, but to no avail. Tell me more. |
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| Suezo | Oct 4 2008, 07:07 PM Post #4 |
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It's a fantastic game series, with two installments for PS2 and a third soon to come for PS3. It basically runs on a 3D-Fighting game engine, where the combatants are warriors in Late Shogunate Japan (the games take place right at the beginning of the Meiji Period of Japanese History [WotS 1], and then the year before the American's first made contact with Japan [WotS2]). So, you have a sword. Or something similar. And the games have a nice fighting system that's pretty basic. Throughout both games, you're collecting swords, and there are nearly seventy I think in the first game and over a hundred in the second, I believe. Each sword has a unique moveset, but basically, the fighting system works the same for all weapons, although per sword one's strategy may need serious adjustment. Well, I don't want to dwell too much on describing the mechanics. That's not what I'm good at. What I am good at is describing how much fun they are! Both of 'em are choose your own adventure kind of games, where you're allowed to roam all around the town they place you in and do whatever you well feel like while striving for one of the numerous endings in each game (5 in the first, 12 at least in the second; Andy and I haven't gotten them all yet). As you play through, you meet bunches of the lovable characters involved in the plot, and some uninvolved, and basically get to decide how you want to walk through; should I rescue this wailing girl from this thug's shoulder, or should I ask the thug if I can join in for some fun? Or should I neglect the situation altogether and go confront some factions in town, see who I like and don't like? One bonus to the games is that they're short, and replay value is intense because of the variety of weapons and the quest to find all the endings. The first game lasts between one and two and half hours (depending on a few things, like how used one is to the game, and what kind of plot one is going for), and the second lasts between... I'd say two and a half hours and eight hours, depending on how much time you put into it (fortunately, there is a save system, better in the second game than in the first, so you can set it down if you don't have that full measure of time to spend). But they're short and very replayable with delightful characters, I don't know. This isn't a very well-written review, but I was doing lots of other things while trying to do this, so excuse me. I'm sure Adnarel will build on points I make here. Maybe. They're grand games, and if you find 'em cheap, the first one goes for between $5 and $10 usually, they're totally worth it. |
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