Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
- Pages:
- 1
- 2
| SSBB Create a Character | |
|---|---|
| Tweet Topic Started: Jul 11 2008, 08:21 AM (1,264 Views) | |
| The Sin Thesis | Jan 4 2009, 05:48 PM Post #21 |
![]()
|
To Boyd: Moreso than Super Sonic. At least Super Sonic has to aim, and usually doesn't get the whole stage/all the opponents. I'll make a Solace one later, maybe. |
![]() |
|
| simplechild | Jan 4 2009, 10:52 PM Post #22 |
|
My only feel is murder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
@Boyd: It's broken all right. Mostly because it's unavoidable and has OHKO potential. I'll come up with one later. |
![]() |
|
| The Sin Thesis | Jan 5 2009, 02:32 AM Post #23 |
![]()
|
Solace: Has two air jumps instead of one. B down: Mind-read- Counter, without the attack part; instead, short stuns enenies in melee range, reflects projectiles. B Neutral: Gale - Like Squirtle's water gun/Mario's pump, but shorter range, and with greater pushing power. B Over: Spear charge- Just a basic gust of wind propelling Solace spear first, like Metaknight's B-over, but unsteerable. B Up: Windmill- Solace spins Samira overhead and propels self rly high in the air (hitting anything unfortunate enough to touch the spear). |
![]() |
|
| Chrono Ivan | Jan 5 2009, 01:18 PM Post #24 |
![]()
He who strikes like lightning
![]()
|
You didn't check the Colosseum. How Shameful! Face! Some mod go and merge these kthx. |
![]() |
|
| Enro | Jan 6 2009, 04:28 AM Post #25 |
![]()
Sol Aurarius
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
I'll do it once Boyd confirms he actually wants one. |
![]() |
|
| Gilgamesh | Jan 6 2009, 05:28 AM Post #26 |
![]()
solbowz Aurarius
![]()
|
XD Go ahead. |
![]() |
|
| Enro | Jan 6 2009, 06:54 AM Post #27 |
![]()
Sol Aurarius
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
Done! |
![]() |
|
| Delfeir | Jan 6 2009, 07:52 AM Post #28 |
|
Adachi is not amused.
![]()
|
*cracks knuckles* Name: Jake Delfeir Entrance: He rises out of the ground in a watery form and then assumes his true colours. Appearance: Grey clothing with a white jacket over the top. Has pale skin, blue hair, wears red-tinted shades and carries a halberd. Stats; Physical Power: Average Special Power: Above Average Ground Movement: Below Average Aerial Movement: Below Average Reach: High Knockback: High Weight: Above Average Synopsis: Delfeir plays a lot like Ike in terms of build and stats, though his power and weight is lowered considerably for a little more speed, and a fair amount of attack speed. Physical 'Weapon': Uses his halberd. Has good range and many of his smashes strike in all directions at least a little. Standard Special: Wave- Delfeir charges up his Psynergy for three seconds, which can then be stored or unleashed ahead of time. When unleashed, a wave of water rushes from him at high speeds, similar to Isaac's AT ability but faster. The fast unleash deals a small amount of damage and has a small knockback, but the full charge has high knockback. (7-10%) Up Special: Churn- Delfeir calls out his Djinn, who waits a split second before warping him up. Direction can be controlled, and damage is dealt if he connects with an opponent on reappearance. (8%) Side Special: Surge- Delfeir raises his hand and a surge of water strikes the enemy before him. Similar to Lucario's Side B, does little damage but has high knockback. (7%) Down Special: Liquid- Shifts into a liquid form, rendering him immune to harm for a split second and allowing an instant counterattack with a high knockback. Identical to Marth's Counter, but looks cooler. (7%) Final Smash: Delfeir laughs and his wings emerge, allowing him free movement in all direction and buffing his speed to very fast, as well as making him invincible. His physical attacks remain the same but have their knockback DECREASED, while his specials have theirs INCREASED. Lasts 20 seconds. Taunts; Up: Delfeir summons Churn, who spins around him for a moment before vanishing again. Side: Delfeir shakes his head and mutters "How boring." Down: Delfeir plants his halberd tip in the ground and makes a "Come on" gesture with his hand before picking it up again. Playstyle: Effectively, you're playing a game of keep away. Delfeir has little maneuvrability and little in the way of fast reactions, so your aim is to strike where possible with fast attacks and then knock them away. His only really powerful attacks are his smash attacks, but most of his physical abilities can be linked into each other and spammed, then finished with a high knockback assault. A counter and a multitude of knockbacks keep him out of fights he doesn't want to be in, but ultimately his slow speed makes him vulnerable to ranged and fast attacks, or just smart play. |
![]() |
|
| The Sin Thesis | Jan 6 2009, 01:08 PM Post #29 |
![]()
|
Update~ Name: Solace Entrance: A spire of wind blows up, revealing Solace in this pose: ![]() before he goes into his normal battle pose. Appearance: ![]() Game: Clan Wars- Devastation and Reform Standard Special: Gale - Like Squirtle's water gun/Mario's pump, but shorter range, and with greater pushing power. Up Special: Windmill- Solace spins Samira overhead and propels self rly high in the air (hitting anything unfortunate enough to touch the spear). Side Special: Spear charge- Just a basic gust of wind propelling Solace spear first, like Metaknight's B-over, but unsteerable. Down Special: Mind-read- Counter, without the attack part; instead, short stuns enenies in melee range, reflects projectiles. A attacks: Long ranged (thrusting/slicing Samira) or medium range on both sides (spinning Samira), fast, but only deal chipping damage with little stun. Smash attacks: Deal even less than chipping damage, but have phenomenal knockback. Final Smash: Unseal/Mind Delve: Screen goes dark except for Solace, and the sarf sealing Solace's mind abilities turns black while he reties it to use as a blindfold. Screen changes to a dark grey, with the enemies hi lighted in white and yellow and get their controls reversed. Solace gains ability to fly, and his attacks get upgraded to normal damage and even better knockback. Has two air jumps instead of one. Speed is Lucario-esque, but can change directions instantaneously, has larger-than-typical directional influence (wind). |
![]() |
|
| Saturos | Jan 6 2009, 02:08 PM Post #30 |
![]()
heart-under-blade
![]()
|
Name: Saturos the Flower (Saturos the Shrike) Entrance: He wanders on stage from off-screen, looking a little lost, then shrugs and draws his sword (Shrike: a hand erupts from the ground and pushes off as he pulls himself from the ground, shaking dust from his robes) Appearance: See avatar (Shrike: imagine the same, except black hair and red eyes, and more of a sadistic smile) Game: ToK RP. (impromptu chatroom RP) Physical 'Weapon': Long, slender, red-rapier, punctuated by sparkles of light. (Same sword, but burning with a dark fire) Standard Special: Time Distort: Saturos sends out a short-range bubble/wave, can be held down to extend reach of bubble/time of effect. Most common occurence is to cause a slow-down effect (ala Shadow), may sometimes actually speed up target (ala Bunny hood), very rarely stops target completely. Lasts about as long as a Lip's Stick/flower. Lag after using it, so Saturos may not have much of a chance to follow up on an attack, does not deal damage.(%) Up Special: Flash: Saturos disappears in a flash of light and Shines and can be controlled while he moves, however he moves in a very curving pattern and comes out of the Shine randomly (think Pikachu's final smash). Deals damage while he brushes by, similar to Lucas' Up-B., overall lasts about one second (1%xtime in contact in contact, juggles). Side Special: Victory Sword: Saturos makes a slash in the indicated direction, a blade of light extending about another Saturos ahead - if hit by this blade of light, the target is quickly swept by several more and then nailed by one downwards with a slight meteor effect, can be DI'd out of, sig. lag afterwards. (1~2 per slice, finishing thrust is 5%) Down Special: Saturos clutches his head, and falls to the ground, and immediately rises again as Saturos the Shrike (is invulnerable while doing so) (0%) Shrike: Neutral: Gravity Strike: Charged slash ala Ike/Roy/Marth, Shrike deals a powerful overhand attack while wrapped in a black aura, has meteor capabilities. Up-B: Shadowwarp: same as Sol's, but travels much slower (think the final part of Pikachu's final smash), doesn't last as long or go as far (think Sheik Up-B vs. Zelda's), but deals more damage and is more easily controlled, but does knockback ala Ness' Up-B instead of juggling. (7%) Side-B: Null Wave: Shrike waves his hand and swipes a wave of Null, cancels out projectiles and has very slight knockback (like a Pikachu Thundershock, very little lag. (5%) Final Smash: Flower: Holy Judgment: Saturos falls into the background ala Ness/Lucas and spreads his wings, straining as light sparkles off them. Then, ala again Ness and Lucas, beams of light fall from the sky - moving very quickly, but each doing 10% (however, there are a lot of them, and each creates a small explosion when it hits the ground, dealing a further 10% if the target is on the ground). Likely, you'd get hit by five or seven of these things - not very much knockback, though.. >_> Shrike: Enroaching Darkness: Makes a slash in spacetime and creates a small black hole around himself, slowly dragging all characters in the stage towards it; once inside they are brutally brutalized for 5% per second, and a final hit with immense knockback as the black hole overloads, for about 25%. However, if you're far enough away, you can escape it altogether. Playing styles: Flower is extremely light and quick, and with his normal A attacks can attack much quicker and with more attacks than other characters, however he deals less damage. Uses Levatine intersparsed with Solian psynergy: Upsmash: Think Zelda. Forward smash: Am currently bored, may finish the rest later. >__> |
![]() |
|
| Chrono Ivan | Jan 6 2009, 03:20 PM Post #31 |
![]()
He who strikes like lightning
![]()
|
Name: Blazing Emperor Gulcasa (The Emperor of Carnage) Entrance: See if you can withstand this! Dashes in with a rapid scythe swipe. Appearance: Game: Yggdra Union Weapon: Riding Scythe Prominence (the one in his art) Size: slightly larger than Charizard when mounted, marth sized when dismounted. Mounted: Standard Special: Sweep Up (slashes up quickly causing a launcher and a small veil of fire on the ground in front of him, it also happens over air) Side Special: 'Back off!' Flash attack. He flashes then sweeps a wide slash at least 2 body lengths wide in front. This telegraphs but ignores defences. N00bs will certainly spam it. Up Special: Soar, his dragon jumps off the ground in a fireball and glides. Down Special: Dismount (leaves the Dragon), jumps up. Dismounted Gulcasa gets a midair jump back so dismounting after your first midair jump is a good plan. Dismounted Standard Special: Early Drive: He swings the scythe down in front of him then pulls himself forward to the blade. Side Special: Sweep Round - Spins around in a circle, hard, with Prominence in hand. Foes on either side take a fire hit. Doesn't combo. Up Special: Arc of Bronquia: Whips the scythe straight up in a 90 degree arc. Snags ledges and punishes overhead. Down Special: Call Mount/Mount - His Riding Dragon walks over to him (it will bite anyone who attacks it)/the Bronquian army sends another one gliding in after 5 seconds/he remounts and becomes Mounted Gulcasa. Final Smash: Genocide Animation of the Genocide Skill, complete with the little warning GENOCIDE ATTACK on the upper right side of the screen. The screen BG is filled with rippling red mist. While Genocide is active all his attacks generate huge shockwaves across the area. You can still knock him around normally while Genocide is active to prematurely end it. Good luck getting close to him though. Lasts 20 seconds. This is intended as a screen clearer FS. While Genocide is active Gulcasa has super armour against all projectile attacks. |
![]() |
|
| « Previous Topic · Games · Next Topic » |
- Pages:
- 1
- 2









![]](http://z1.ifrm.com/static/1/pip_r.png)










2:09 PM Jul 11






