Temple of Kraden News:
| Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself. You become a Kradenette. Are you willing to make the rapturous plunge? Do you have what it takes? One of us! One of us! One of us! Already one of us? Make your presence known: |
| 'Mastering' | |
|---|---|
| Tweet Topic Started: Jul 9 2008, 11:26 AM (345 Views) | |
| Shiroi Jigoku | Jul 9 2008, 11:26 AM Post #1 |
|
Elemental
![]()
|
So, basically, you spend all your time and effort into mastering a character. Are you happy you did this? And can you post the strengths and weaknesses of your characters so if anyone's looking to main someone new who they should choose? Here's mine: Pit - Weaknesses Not a strong hitter. Looked down on due to spammers. Can't do a normal double jump - takes time to rise without Up + Special. Pit - Strengths Final Smash is pretty much unavoidable. Very fast. Has one of the better recovery attacks. Ike - Weaknesses One of the slower characters. Most of specials require charging up. Requires A LOT of strategy. Really bad recovery attack. Ike - Strengths Second in power only to Snake. A fully charged Eruption = InstaKO pretty much. Once you get your opponents in the air, they're almost dead with the right combination. His dash attack can penetrate almost everything, along with his Side + Special. |
![]() |
|
| ShinyGirafarig | Jul 9 2008, 12:01 PM Post #2 |
![]()
Giraffes are adorable.
![]()
|
Pokemon Trainer Squirtle: Awesome Aerials Fast, barely any laggy attacks Small size Shell Shifting is fun Withdraw protects from many things, including most Final Smashes Down Throw is amazing. Best way to kill on the ground. Weaknesses: Very light character. He's like a ticking time bomb at 100% damage. You don't know if he'll last soon and switching to Ivysaur is gonna be risky. My Squirtle got pwned at 0%by Ike's FS. Doesn't do well at the ground. Up Smash is to predictable and laggy afterwards. Ivysaur: Good ground and aerial game. Most powerful up smash in the game Uair is an up smash in the air. Has many ways to kill. Usmash, Uair, Fair, Fsmash and more. Throws are amazing. Can build up damage on opponents fast. Razor leaf, bullet seed, ftilt are just a few examples. Weaknesses: Tether only recovery. However it's very long if not edgehogged. Medium weight. May be easy to get off the stage and get edgehogged. You have few options to deal with edgehoggers but those are situational in the first place. Charizard. Heavy weight. Hard to kill. Has wings so good recovery. Attacks hurt a lot when they hit. Good throws as well. Also has quite a few options for killing. Weaknesses: Most moves are laggy before and afterwards. Can be hard for Charizard to kill. Big target = more damage done to it. For all of them When playing with items, Pokemon change can deal with a lot of things. Change to get rid of the effects of poison mushroom. Changing can avoid many FSs as well. I'm probably biased towards PT, but I think Triple Finish is the best of the horizontal beam FSs (others are Mario's and Samus's). If played on a basic stage like FD then it is gonna be hard to escape if the FS is unleashed correctly. Opponents are usually trapped in the FS, suffer loads of damage and get a huge Knock Back after, usually a KO. I'm done here. |
![]() |
|
| Momentime | Jul 9 2008, 12:32 PM Post #3 |
|
uh oh
![]()
|
Wolf Strengths: Up smash is a two hitter, so good for building damage. Three hit basic A is very good for me, as it allows a lot of mobility. Wolf shot is an upgraded version of Falco's. Period. Wolf Shine has a bit more range than Fox's, prolly deals a bit more damage, I don't know. Incredible arial attacks if used right. Side smash has excellent range. Weaknesses: Horrible, horrible recovery. Explained below: After Wolf uses his up special, he's a rock. His side special is the absolute worst move in fighting game history. His Final Smash, while faster and hits harder than Fox's, lasts like 15 seconds. |
![]() |
|
| The Phantom Squee | Jul 9 2008, 05:04 PM Post #4 |
![]()
Sound the horn and call the cry: "How many of them can we make die?"
![]()
|
Well, I wouldn't call myself a "master" yet, but here's what I got. Olimar Strengths: -Strong smash attacks. -Unpredictable (what with the Pikmin all doing different types of damage and such). -Good recovery. Weaknesses: -Extremely difficult to play well without Pikmin. -Vulnerable to juggling. -Vulnerable to ledgehogging. |
![]() |
|
| Shiroi Jigoku | Jul 10 2008, 12:25 AM Post #5 |
|
Elemental
![]()
|
Ah, so you mastered Wolf, Shadow? I'm working with him right now. |
![]() |
|
| Delfeir | Jul 10 2008, 03:22 AM Post #6 |
|
Adachi is not amused.
![]()
|
I honestly can't say I mastered anyone. I thought I was a great Ike and Sonic player, and then suddenly I found myself outclassed by everyone. I've barely won any of the games I've played all week - I haven't gotten any better since when I started in comparison to everyone else, and I can't figure it out. I'll offer who I'm decent with, though... Ike Strengths: -Incredible damage and knockback. -Can counter. -Has fantastic aerial combos. -Attacks make him mobile. -Very hard to knock out and can be granted several unstaggerable moments from specials. -FS has a power level well over 9000. Weaknesses: -Requires great timing to connect with attacks. -Requires some planning to avoid being destroyed. -Lag can completely destroy all aspect of timing and thus leave him very, very hard to play right. -No diagonal recovery, only up or sideways. Synopsis: My favourite character since the first game of Brawl, Ike is a real powerhouse and I'm pretty good at timing with him, as well as making him faster than his movement speed would normally suggest. However, in laggy environments it throws off my timing and makes him really hard to use. I'm still practicing extensively with him to properly get him down. Sonic Strengths: -He's the fastest character in the game, duh. -Has ludicrous recovery in all directions. -Really great for grabs and a prime candidate for pivot grabs. -King of building combos, particularly in aerial battles. -Easy to rack up damage quickly. -FS is a good screen clearer, albeit dodgable against skilled opponents. Weaknesses: -Combos require timing and can usually be seen coming in advance. -Lag makes timing the combos very difficult. -Occasionally difficult to land a KO move. Synopsis: Personally I consider myself a little better with Sonic than Ike, but I don't find him quite as fun. Anyway, he's a combo maniac. Great in the air, great on the ground, great with grabs, and it's really easy to play mindgames with him due to his speed and immense recovery abilities. However, he can be hard to knock out with, and lag throws off his combo timing considerably. Getting there, though. Marth Strengths: -Considerably faster than he was in Melee. -Double Edge Dance has great versatility and can catch people off guard. -Has a shieldbreaker and a counter. -A good balance of speed, power, and dodging capabilities. -Has the sweet spot on the tip of his sword for extra damage, promoting fast playing and catching them before they get to you. Weaknesses: -Total lack of ranged attacks. -Very little recovery. -Generally feels lacklustre when playing. Synopsis: I consider Marth to have few if any weaknesses, as you can see. He's fast, maneuverable, has considerable power and good knockback. For a pure sword moveset he's pretty versatile, and he performs well in laggy environments - I tend to use him more successfully online than the previous two. That said... he's not as fun to play. He just feels really uninspired and lackluster, and for me that's a huge negative. Those are pretty much my three weapons of choice. I'm working on mastering Fox and one of the Earthbound characters next. I also want to get good at King Dedede, though I really doubt I have the skills or patience to make that happen. Oh yes, and Wolf's Landmaster lasts just 12 seconds. Despite the added kick to it, that's still shorter than Fox and Falco. |
![]() |
|
| Momentime | Jul 11 2008, 10:01 AM Post #7 |
|
uh oh
![]()
|
Wut. Anyway, before I played with Wolf, I used to play with Metaknight, then Toon Link for a short while. I'll post what I have on them. Metaknight Strengths- All specials are recovery moves. ALL OF THEM. However, if they're used wrong when recovering, it can be lethal for MK. Almost no lag between attacks, and a fast chaser. This makes for a lot of damage buildup. His down b is perfect for playing mindgames with, it's almost a counter. And I think it should be played with as such. A small character, making him harder to hit than most characters, if only slightly. Final Smash for some reason has a tendency to hit everyone onscreen. Srsly. Great up and down grabs. A fast dash for a small character. Weaknesses- Small, so it doesn't take much to KO him. Srsly, on 2.0 damage he'll get KOed with a flick. Has an incredibly short range. Sure, some of his moves kinda make up for that, but still, if he goes against someone like a good Donkey Kong or crazy Samus player, he's up for a challenge. As said before, if his recovery isn't done perfectly, he's done for. His lack of heavy hits make it hard to KO someone. Toon Link Strengths- Extremely mobile, even matching Melee's speed. This is his greatest strength. Is practically the only character that can fast fall due to aerial down a. His boomerang doesn't send characters toward him so they can smack him upside the face. Very nice. Side smash is a two hitter and is pretty good. Grab. That is all. More fun to play with than Link. Weaknesses Almost all of his attacks are downgrades of Link. Up smash is only one hit unlike Link's. Sword range and damage output is significantly smaller than Link's. Small, so light. KOed easily. |
![]() |
|
| Bane Martius Agni | Jul 11 2008, 12:39 PM Post #8 |
![]()
Archon Agni, of Clan Martius
![]()
|
Well, I've mastered Link, but I dunno his weaknesses or strengths much...I just kinda deal with what's goin' on when it occurs. That said, Link's major Advantage is that his moves are all fairly fast, and fairly strong. Faster, but weaker, than a Donkey Kong hit, but slower, and stronger than Wolf's attacks. As for weaknesses, despite the fact that he has a long range, it still sucks to start swinging your sword, and nothing being there. |
![]() |
|
| Chrono Ivan | Jul 12 2008, 11:29 AM Post #9 |
![]()
He who strikes like lightning
![]()
|
T3H kirbeh! Pro: - Effectively Unlimited Recovery + Recovery mindgames -Mallet hits like Ike but is a bit faster than even that dreaded F-smash -Stone is as invulnerable as withdraw (but you can't move. :<) for Final Smashes -Better than average air game thanks to huge jump number. You can harass people like crazy. -Ground game is ok -Good down throw. Up throw can save your bacon in multiplayer. -Inhale is a ranged grab and you can steal someone with a really good special's move for yourself. (E.g. ike, Lucario, Marth, squirtle etc.) Cons -Medium speed. You can make top ten but you'll never win a tournament without more speed or power. Poor kirby. : ( -Laggy specials. Whiffle the mallet, final cutter, stone or inhale and you're going to be punished for it. -Too light to stay in it. Having excellent recovery doesn't help if you spend the whole match using it after taking a tilt. -Few combo options. You have to rely on the other guy screwing up more than characters like MK or Snake, who can break through defenses. -Air game is better than average bercause of move, but it's high wire risky since a lot of characters can knock you really hard if you approach wrong. |
![]() |
|
| « Previous Topic · Games · Next Topic » |
















7:26 PM Jul 10






