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The Rumours of Zelda; It won't be real, but I hope it is
Topic Started: Jun 18 2008, 06:17 AM (1,262 Views)
Delfeir
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Adachi is not amused.

Okay, so E3 is a month away. Nintendo is the most secretive gaming developer in the universe, and so they're very tight-lipped about any of their major products until the big unveiling. We've seen it before and we'll likely see it again. That's why the following is very likely to be fake, and we will never see it. Read this topic at your own risk, or just close it now.

...

Still here? Okay. So rumours of the next Legend of Zelda game that will be unveiled at E3, currently titled Project Deluge. This was taken with a grain of salt until a supposedly leaked interview showed up on the internet. There are plenty of things slightly suss about it, but I'll let you read it for yourself.

<tl;dr>

Quote:
 
>Kyle: I would first like to thank you for allowing us to visit you here. I understand your team has been very preoccupied with preparing for your trip next month. We feel pretty honored to speak with you about this so early before E3.

>Eiji Aonuma: [laughs] I admit it is rare that share information this early, but I convinced Iwata-san that your writers were trustworthy enough to keep our conversation here confidential until Project Deluge is announced at the expo.

>Kyle: In that case, I can assure you the interview here will remain secret until July.

>Aonuma: Good. Should we discuss the game then?

>Kyle: Actually, I would appreciate if you could clarify the nature of the game. As in, what specifically do you have planned to reveal soon?

>Aonuma: That’s a good start. Well Project Deluge is obviously not going to be the retail title. We have been speculating as to whether we should even call this a “Legend of Zelda” game at all. As for subtitles, Valley of the Deluge seems the most favored so far. Or Valley of the Flood as it will probably translate. It is a Wii title and is currently estimated to release around late 2009 at the earliest.

>Kyle: That’s a long time.

>Aonuma: [laughs] We spend at least two years on each console installment of the franchise and usually much more than that. There was a huge gap between Ocarina of Time and A Link to the Past as well as a sizable gap between Majora’s Mask and The Wind Waker. We intend to refine the game a great deal before 2009 though, so visuals won’t do it much justice.

>Kyle: Is A Link to the Past still your favorite game?

>Aonuma: I think it is. I have always strived to replicate its charm on some level. I think I did this best with The Wind Waker. The artists and musicians made something there that was more tangible than anything I’ve seen yet. More charming and immersive in a sense. I want to replicate that.

>Kyle: Now before we begin discussing the game mechanics and art style of Project Deluge, I am interested in hearing about what you want to illicit from this game. What aspects do you want to focus on?

>Aonuma: That’s a very good question. There are a few critical aspects of Deluge that I want to address. The first is a greater sense of psychological peril. Miyamoto and I have disagreed a great deal on the importance of storytelling in games. He argues for simplicity and straightforwardness and I have long believed that stories in games can be as powerful as in books if done well. So I want to assert that the game will have a much more complicated story in the sense that our hero is no longer mute.

>Kyle: Because he isn’t Link, right?

>Aonuma: I see you’ve already heard.

>Kyle: Rumors mostly.

>Aonuma: Mario will have to fix that leaky pipe one of these days. [laughs]

>Kyle: [laughs] I hope not. Nintendo is secret enough as it is. Go on though, I’m interested in what else you intend to emphasize with Deluge.

>Aonuma: I can’t divulge too much without compromising my agreement with Iwata-san, but I can tell you that because the hero is not Link this time, there is much more flexibility in terms of storytelling. I want to stress the craziness of the hero. Because this hero is not Link, but he thinks he is Link. You remember the opening of Wind Waker, correct? Where it spoke of how Link never came to slay Ganon?

>Kyle: One of the best openings I’ve ever seen actually.

>Aonuma: I’m glad. I think it was one of the best parts of the game. Well you’ll recall that Link never came and the gods essentially flooded Hyrule to destroy Ganon. So in this Hyrule. In this Hyrule I’m creating, no Hero of Time has surfaced yet and the entire land is crumbling as Ganon reaps more and more power. The races are hopeless at this point. Basically, all of Hyrule is in chaos. But this boy deludes himself into thinking that he is the Hero of Time. And of course, as the story progresses he will begin looking more and more like Link. Physically he’s different though, with black hair and more defined musculature and such. He’s obsessed of course, and wears a green tunic as Link did, forges a sword and shield similar in appearance to Link’s, and actually begins confronting Ganon’s followers. This works well considering Ganon is much more of a lunatic this time around. He’s basically gone mad and the game’s cinematics will sometimes jump to him and show this madness overpower him over the course of the game.

>Kyle: So the main character is insane? I like this idea.

>Aonuma: That’s a good way of putting it I suppose. He is insane, yes. But he’s good. He’s altruistic and a kind-spirited warrior. He has more layers of emotion than Link because he speaks in the game. He also has a pretty disturbing backstory. It’s not as dark as it sounds though. That brings me to my second point actually. So psychological depth is the first, but I want to address the game’s tone.

>Kyle: Please go ahead. [laughs] You’re covering most of my questions already.

>Aonuma: I’m glad. [laughs] Now I’ve heard many fans tell me that they’re interested in a steampunk-influenced Zelda, even though the series has always maintained a very medieval foundation. I thought about this shortly after completing [Wind Waker], and I started compiling ideas in my head and eventually relayed them to Miyamoto-san, who seemed surprisingly pleased with the idea of a more progressive Hylian history. We had a meeting halfway through development of Twilight Princess and agreed to set aside an entire portfolio of ideas for a more industrialized Hyrule. We figured that if Hyrule has enough time to develop its kingdom, it would eventually discover the steam engine and gunpowder and such. Well gunpowder was there to begin with. We’ve had cannons in Zelda, so I suppose you could say that Zelda was always really in a kind of medieval-steampunk limbo.

>Kyle: What exactly do you have planned for this kind of transition? I mean, do you actually want guns in the Zelda universe, or is that just wishful thinking on my part?

>Aonuma: Muskets, certainly. They wouldn’t be the kind that you’re familiar with though, and all items we create in the universe will retain their respective fantasy styles. So for instance, you can expect a deku musket that fires gunpowder-filled deku nuts. It sounds a bit obscene, but when you see the concept art and visuals in July, you’ll realize how well it all merges with the world. I don’t want to spoil too much, but we intend to have a railroad system in Hyrule. It’s actually something I’ve wanted to implement since Majora’s Mask, but we’ve never had a large enough world, you know?

>Kyle: That could be incredible. How big is the world going to be?

>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]

>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?

>Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?

>Kyle: That could be incredible. How big is the world going to be?

>Aonuma: My third point. I think Wind Waker had it right, but it needed to approach travel with more variety. Sailing was a very polarizing aspect of the game, and I think we need to look at the sheer number of possible modes of transportation. Of course our hero in Deluge will have a horse—a black one actually, with these ethereal white spots that illuminate in the dark; I think it’s quite interesting and captures the otherworldly tone I’m looking for in the game. But yes, he has a horse and access to a train, as well as an unusual method of flight. I’ll talk about all of this at E3 and I don’t want to spoil much, but I want to emphasize that this game will be breathtakingly massive. Not just in scale, but in the amount of sidequests and secret items and even mini-dungeons we’re trying to implement. It’s the largest Zelda so far in terms of land. We want realism and consistency in the world, such as believable rivers and brooks and water effects. Especially water effects. [laughs]

>Kyle: Amazing. Do you have any concept art I can look at, or is that too much to ask?

>Aonuma: Not this time, I’m afraid. You’ll see it soon enough though. I’m even a little stunned at what my co-workers have created, and that’s saying something since I worked with them on so many amazing games. I’ve always wanted to surpass A Link to the Past and I think I might with this. Who knows?

>Kyle: The Wind Waker has always been my favorite Zelda game, but I think this should easily topple it. Now what are your other goals?

>Aonuma: Let’s see. Hero, tone, scale…. Well aside from fully orchestrated music-

>Kyle: Finally!

>Aonuma: [laughs] Yes, the music will all be orchestrated this time. I know that was a complaint of Twilight Princess, so I hope we can remedy some of the sound complaints this time. Voice acting and orchestrated music are very important to us right now. But yes, I’m drawing a lot of artistic inspiration from Majora’s Mask. I think that game was so real partly because of its overarching sense of despair. Deluge will be hopeful and more innocent at times, but it is still a story of the apocalypse. Remember that this game is centralized around the Great Flood of Hyrule, and concerns, in part, the salvation of various Hylians from total destruction, which the hero will influence in part.

>Kyle: So that’s his purpose, then? Is he occupied partly with saving Hyrule’s people?

>Aonuma: You’ll have to wait a while, because this is still very integral to the core plot, which I can’t spoil right now. I can tell you that his primary motive is destroying Ganon, but you can imagine how difficult this is without the Master Sword or Light Arrows. So battling Ganon and saving Hyrule are both key components of his journey, and in order to immerse the characters as fully as possible, I want to draw the sense of urgency present in Majora’s Mask. The flood doesn’t occur until later in the story, but when Hyrule floods, it does so in real-time. What I mean is, Link will not have the opportunity to wander the world aimlessly at that point, as Hyrule Field and the Gerudo and Kokiri territories—all the towns aside from the Goron tribes in Death Mountain, essentially—will become huge bodies of water. And of course there will be an immense variety of new enemies and such to add depth to this.

>Kyle: Will the hero actually be able to use iron boots to explore an underwater Hyrule, or will it be a suspended reality similar to that of Wind Waker?

>Aonuma: A bit early to say, but I don’t think you’ll be disappointed. The Zora race will survive of course, and their influence on saving Hylians is pretty interesting. But you remember that in Wind Waker, the races evolved physically?

>Kyle: I hope the game explores that, actually.

>Aonuma: It might. We’re drawing more power out of the Wii than ever before with this. I’m very excited. [laughs]

>Kyle: I am too, you have no idea. Well I’m very grateful for your willingness to speak with us today. You can expect to read the interview shortly after the E3 showing and I hope to see some concept art soon. This game sounds incredible so far.

>Aonuma: I’m glad you think so. I’m very pleased with its progress as well and I hope gamers will find it our most compelling game so far.


And then the entire internet exploded into a fanboy fuelled frenzy that few fathomed. Thank you, my good friend alliteration.

Now personally... I don't believe it. I just cannot, one month before E3, begin to bring myself to believe a huge rumour like this, no matter how well crafted. I've been hurt before, and I will be hurt again as long as I continue my gaming hobby. As a matter of fact, the entire thing sounds a little TOO perfect. Like it was tailor-made to the demands of a number of vocal fans, including pretty much the entirety of the 4chan Video Game board.

BUT I WANT TO BELIEVE IT. It just sounds so perfectly done, and it's a convincing enough interview despite a few little things just seeming out of place. If a new Zelda game is developed that sounds even remotely as fantastic as this, it could easily stand the chance of being simply mind-blowingly awesome.

...guess we'll have to wait and see. But I, for one, am hoping for this to hold a grain of truth. What do you guys think?
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Kiki
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Kiki Martius Chantico

I'm very skeptical. The whole idea doesn't seem like something Nintendo would do, and the interview itself seems kind of contrived and fictional for some reason.
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Saturos
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heart-under-blade

Haha, well, it could very well be fictional, but it could also be real. I'm very intrigued by that concept, though I hate it when games go and wipe out all the places you can go to so you can't visit them anymore (the water covering Hyrule - though in real-time? Good God, that'd be terrifying). And a pretty lolarious/awesome main character, too.

As far as it being too perfect, well, remember that it's due in late 2009, and like TP it's probably going to be delayed majorly. They haven't even started designing all that stuff, just the concept art, so that's just his ideal - reality's probably going to be a hard bitchsmack in the face, in terms of what they can and can't do... it'll just be too much work.

Of course, there's the possibility it's all outright false, anyway. XD But nonetheless, we'll see at E3~
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Phoenix7
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Odyssey, ya see~ Odyssey, ya see~

Sounds very unlikely. If this is true, I'll become a monk.

And VOICE ACTING...dear god no. >_>
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Peakay
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me IRL

..I read that yesterday on /v/ (yes, I Go to that section of 4chan >_>). Even if im a great fan of the series, I think this is a lie, I will keep this opinion until proven wrong on July.

There is also supposed to be a Mother4, A Mario RTS, The new Kid Icarus game and some other stuff to be announced later.

But I keep thinking it's all a lie, when did Nintendo EVER listened to their critics and fans? >_>
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Bane Martius Agni
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Archon Agni, of Clan Martius

Well, I did hear a while ago that Nintendo was already working on another console Zelda game. Personally, assuming this IS true, which is unlikely, voice acting would not be all bad. It would alienate a fair few people because it's not like the old Zeldas, but it has to move forward. I believe in sticking to what works, but sometimes you do new things. Like voice acting. And NOT playing as Link.

As big of a disappointment it'd be, it'd still be awesome.

The biggest flaw I see that may prove this to be false is that this new character is out to save the world/people and kill Ganon. We already know that doesn't happen. Only so many people fled to the mountains, and Ganon obviously doesn't die. This means this new character would have to fail, in the end.

That would be pretty cool, actually.
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DJ Octavio
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Check out my spicy wasabi beats

All I can say about this right now... Solar Soothesayer anyone? In other words... until I see something a little more concrete, I'm not believing this is real.
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DaftMonk
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Sorry Kyle, but FAKEST INTERVIEW EVER. I couldn't even read the whole thing. Simply, it doesn't feel like Nintendo.
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Peakay
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me IRL

And I also lol'd at the fact that the main protagonist has a mental problem.
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Phoenix7
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Odyssey, ya see~ Odyssey, ya see~

Yeah...I can accept Ganondorf being insane, but a Zelda game without Link is like having sugar taken out of a cake.

The thing that makes it great is gone.

I wouldn't REALLY mind voice acting...as long as it was Galaxy or Symphonia awesome and not Sunshine or Resident Evil 1 bad.

Besides, it is written, that only Link can defeat Ganon. XD
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Saturos
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heart-under-blade

I would lol if it were true, though.
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Phoenix7
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Odyssey, ya see~ Odyssey, ya see~

I would think that someone swapped Nintendo with Microsoft or Sony... o_O
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sirkibble2
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That interview didn't even seem something Nintendo Power would put on. It all seemed way to... friendly. Not the exact word I want to use but it's in that vein. I didn't read the whole thing but I highly doubt Miyamoto would go for a Zelda game with Link as the main character. If anything, the next game would be an improvement or more exploration of what could happen between the fight between Link and Ganon.

Plus, the game is called the Legend of Zelda. In other words, the game itself is many, many stories of her legend. So to take Link out of the legend wouldn't even make any sense.
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LSunnyC
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The Fallen Duchess

What the crap? Sounds like a fanfiction plot...

Aren't they still riding the wave of TP and Phatom Hourglass though? This would totally NOT BE a Zela game, not Link? wat?

Insane main character = good.
Telling the whole world this, while informing us when EXACTLY it is set in the Zelda timeline (Dude, Miyamoto doesn't even KNOW where TP fits in, or at least won't admit to it) leaving us to know that it's basically a tragedy (Wind Waker Canon > FakeGame Canon) AND adding voices AND removing Link...!

And about the title: Valley of the Deluge? No way. The trend for all the latest Zelda games (Excluding a few from the beginning *Link's Awakening, Adventure of Link, etc*) have the sub-title as something related to the main item/character: (in no particular order)

Wind Waker- The baton.
Majora's Mask- the mask(s).
Ocarina of Time- An Ocarina of time.
Twilight Princess- Midna.
Minish Cap- Shrinking hat.
Phantom Hourglass- Stop/find/something the hourglass.

Oracle of Ages/Seasons- Don't really count, but you have to save the Oracle of Ages or Seasons depending on the game, and she (in a roundabout way) gives you either the Harp of Ages or Rod of Seasons.

A location name or time event REALLY DOES NOT fit.

Fake. Fakefake. Short of having him tragically die, no game is a Zelda game without Miyamoto's input and blessing. I'm actually tempted to search FF.net and see if I can find this 'flood' with the insane Link-wannabe.
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SeaMonkeyFarmer
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Wifey

I very much doubt that being true. Sunny's right: it does sound like a fanfiction plot! It's just not Nintendo at all.

Zelda without link would be wrong. Sick and wrong. Almost as wrong as a 'Golden Sun Book III' without Kraden!
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Saturos
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heart-under-blade

>___> Yeah, Sunny's probably right.

... personally, I'd rather see Matters of the State as the next Zelda game.

OH SNAP
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Peakay
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me IRL

I think it would be actually fun to play in a Steam-Punk zelda game.

>_>

<_<

And Im liking the idea of flooding Hyrule....
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LSunnyC
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The Fallen Duchess

I know I'm right, wanna know how I know I'm right?

It's my god-damn plotline. :angry:

It's WAY TOO FAMILIAR as a fanfiction plot. Even I'VE got a spin off of the OCs running around in pre-to-post flooded Hyrule, but the ideas as a whole (this game, and FF's archives) are so far removed from the series that it's just... not... LoZ...

Sounds like a kewl spin-off or pet project on the side, but not a Zelda title, nope-nope.
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cheetah7071
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I'll believe it when I see the Japanese version of the interview.

It'd be a cool game, even though it'll never happen.
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Blissfulystoopid
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While I highly doubt this, it would be freakin' awesome.
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