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| Jackal's Rant: Part II; Advance Wars: Days of Ruin | |
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| Tweet Topic Started: May 26 2008, 05:17 PM (553 Views) | |
| Jackal | May 26 2008, 05:17 PM Post #1 |
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Come and Take It - Temple Tsundere
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So, the Advance Wars series has produced very good games each time another game comes out. However, I feel that Days of Ruin, the new game, was not very great. It's just so...flawed compared to it's predecessor, Dual Strike. Without further ado, my reasoning as to why this is so bad. 1: Ramped Up Infantry Price: It irks me that the infantry cost 500 more credits to make. It's like all my old strategies were thrown out the window. 2: Greyfield: He just pisses me off. 3: Uninspired Maps: Look through all the versus maps. Most of them are just a big old mishmash of forests or mountains or whatever terrain they want to throw at us. Also, there are a large amount of one-sided Pre-Deployed maps, which is a shame, as some of those had real potential. 4: Where's the War Room?: They took out the whole War Room section? Really? The War Room was an amazing section of the Wars games, and now it's gone so all I can do is the generic Versus Mode. 5: Where did the old units go?: Where did my Stealth Fighters go? I loved my Stealth Fighters. They were friggin flying Subs that hit whatever they damn well pleased. Also, the Black Bomb was cool. 6: The Seaplane: Seriously, who had the idea to make a plane that has to be created off of another unit? And off of the Carrier, no less! 7: Dinky Number of COs: There are only 12 CO's in this game, compared to AWDS with its 28 CO's. 8: CO Powers are bland: I haven't seen a single good CO Power since I started playing this. They're all so generic and boring powers that we had variations of in past games. ---------------------------- That's all i've got. I know KP's been waiting for this, so I can't wait see her reaction to this. |
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| ShinyGirafarig | May 26 2008, 05:23 PM Post #2 |
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Giraffes are adorable.
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Wow that was a short rant. Also the complaints are valid. All it really has going for it is the wifi. Thing is I thought from the US AW games, DS was the weakest. It's hard to suspend my disbelief. Child COs are one thing, but sacrificing soldiers just for the sake of testing a COs ability before joining the team? That's just nonsense. Tag Powers were really game breaking. Old COs personalities got stripped. Jess used to want the least amount of casualties possible, now she, along with Javier, are using them as a test of Jake's and co's abilities. Same with Sensei and Grimm. Really only one who didn't feel like they were put in the last minute for fans is Max. At least Max felt like he had seen it all and grew from his experience. Lash and Hawke, too, also were written well. Clone COs. We got Jugger and Koal and we got COs like Jake whose CO powers are a hybrid of Grit and Jess. ANd that is pretty much it. I did still enjoy it. |
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| Erik the Appreciator | May 26 2008, 05:25 PM Post #3 |
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Master of Trivia, Grand Patron of 5 Gens
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The only thing I see wrong with the game is the same as all the other games except AW:DS: The crushing, crushing difficulty of the Campaign mode. |
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| Momentime | May 26 2008, 05:53 PM Post #4 |
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uh oh
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hay giuys ill go paly fier embelm nao kthxbai. Seriously, I liked Fire Emblem a lot more. But, I'll discuss. 1:Instafail. For me, the price was high enough as it was. 3:I'll have to see these maps first. 4:No War Room? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! 6:Maybe for a portable base? But you're right, the planes would go down before they do any real damage. 7: WTF 8:I can deal with. |
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| Erik the Appreciator | Jun 4 2008, 01:47 AM Post #5 |
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Master of Trivia, Grand Patron of 5 Gens
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Looking at Days or Ruin again very recently, I'd just like to say that part of the point of that game is that it's a "new start" to the series just like the first Advance Wars was to the GBA, and the storyline leaves it open for there to be a DS follow-up to Days of Ruin that's probably going to happen in the future. And that to a player who looks at the game with that viewpoint (like me ^_^), the things being complained about above aren't really THAT bad at all. I'll just answer to each complaint in Jackal's list specifically: 1. The way the game's meant to be a big new fresh start and rebalancing of everything, I'm practically relieved that they're shaking things up by giving a more realistic price to Infantry and Mechs. (But that's just my opinion.) 2. No comment of course; we're talking about the game in terms of gameplay anyway, so a story character can be freely loved and/or hated anyway. ^^; 3. Now, for all I know it's true that lots of the VS maps in this game cart DO suck. But I can't provide an opinion here because I've never touched multiplayer in a Nintendo Wars game in my LIFE, online or off. 4. I'd say the idea the developers had was to integrate it into the Campaign Mode, as part of what signifies the game being a fresh start that remixes everything and shakes things up so that it's not just another incremental retread. As you complete the 26 story missions, you can also play the 38 war room-style optional maps that appear on the world map. I found this to be a really good idea, and it's not even lacking in the number of missions because the previous three games had 20, 30, and 44 War Room missions respectively. 5. Likewise, I totally don't mind a different-but-rebalanced arsenal of unit types in a game that's supposed to be new and different from all the other ones. And hey, there'll be more zany units weapons like the Black Bomb in the next game in the recently-started Days of Ruin continuity. 6. Well, sorry if you don't like the idea of it, because I know *I* sure like its idea, and as it turns out Electronic Gaming Monthly's reviewers liked it a whole lot too. (This doesn't mean either of our sides are "wrong", though; This is one of those subjective things.) 7. See 4 and 5. In addition, from a *storyline* perspective there being 12 COs gives better balanced characterization, and this being the fresh-new-start game it's supposed to be, I personally like this smaller-and-tighter lineup. And remember, AW1 had 11 COs, two of them "bonuses" (Nell and Sturm), while this game has 12 and are all unlocked via campaign. And don't worry; there should be a lot of new COs in the next game. 8. One point where I agree. Looks like they jumped from one extreme to another; the Tag Powers of AW:DS were COMPLETELY broken and over-over-over-overpowered, while in this game it's almost like there isn't a CO system. (COs don't inherently do better in different areas like tanks and naval warfare except for the units around the unit the CO's boarded, and CO powers themselves are rarely used because it only charges up when your units in your CO zone battle. I've used CO powers extremely few times.) I definitely hope there's more CO-powerness in the next game. BONUS OPINION: Regardless of all my defenses above, apparently I'm the only one here who thinks that the old War Rooms, this game's optional missions, and three of the four game's Campaigns are all practically the same level of unentertaining-ness because they have super-hard mission difficulty and drawn-out mission length, the sorts of things I just plain don't like in a strategy game. >____> It's pretty hard for me to even imagine how *anyone* could've beaten the campaigns of games 1, 2, and 4 without any sort of Action Replay, let alone make it far into the War Rooms/optional missions. (I play these games mostly for the story and characterization, BTW.) Frankly, I get the most fun racking up medals in the two DS games by playing repeatedly on Design Maps, rather than actual matches. |
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