Welcome Guest [Log In] [Register]
Temple of Kraden News: Welcome to the Temple of Kraden! ------ All worshipers may enter the Most Holy Place in single file, reflecting on the bountiful blessing Kraden hath provided unto him or herself since their last visit. Head coverings are not necessary, as true penitence and humility are found within. The Priests and Priestesses of Kraden endeavor to remind all that fresh orange juice is heavily preferred; only whores use frozen.
Greetings, heathen. Perhaps some fortuitous blessing of Kraden's grace hath led you to our humble Temple, or perhaps you are simply curious about this strange and wonderful cult. Should you be willing - and dare to hope - to achieve enlightenment, the door opens before you. Lo! Leave your old life behind! For once you step through, you become something more than just yourself.

You become a Kradenette.

Are you willing to make the rapturous plunge? Do you have what it takes?



One of us! One of us! One of us!



Already one of us? Make your presence known:

Username:   Password:
Add Reply
Land Of 1000 Spams; Don't look!
Topic Started: Aug 11 2006, 02:17 PM (4,251 Views)
Kyarorain
Member Avatar
Epitome of Insanity

o.o
Offline Profile Quote Post Goto Top
 
Enro
Member Avatar
Sol Aurarius
[ *  *  *  *  *  *  *  *  *  *  *  * ]
I reckon Grim wins even harder.
Offline Profile Quote Post Goto Top
 
Kyarorain
Member Avatar
Epitome of Insanity

EARTH!
Offline Profile Quote Post Goto Top
 
Gilgamesh
Member Avatar
solbowz Aurarius

Kiki
Mar 23 2009, 07:36 PM
DAMN, this topic is SEXY.

Somebody ship this =P

Also, a poem:

O mighty goddess of the RNG
Why dost thou despiseth me?
For when my Soren levels up, you see,
His magic stat increases pitifully
In fact his magic has not increased once, certainly
Despite the fact that he is 20/20
Well I cannot say that entirely truthfully,
His magic stat did go up once when he classed up sagely
Aside from that, this is my plea
O mighty goddess of the RNG
I ask thou again, why dost thou despitheth me?
Online Profile Quote Post Goto Top
 
Dracobolt
Member Avatar
Incorrigible

EARTH!

:mercury_djinn: :mercury_djinn: :mercury_djinn:
Offline Profile Quote Post Goto Top
 
The Grim Lich
Member Avatar
Legitimate Businessman

Dracobolt
Mar 24 2009, 01:33 PM
EARTH!

:venus_djinn:  :venus_djinn:  :venus_djinn:

FIRE!

:mars_djinn: :mars_djinn: :mars_djinn:
Offline Profile Quote Post Goto Top
 
Iskveda
Member Avatar
Unlimited Prinny Works

inb4wind
Offline Profile Quote Post Goto Top
 
Dracobolt
Member Avatar
Incorrigible

EARTH!

:mercury_djinn: :venus_djinn: :mercury_djinn:
Offline Profile Quote Post Goto Top
 
The Grim Lich
Member Avatar
Legitimate Businessman

FIRE!

:venus_djinn: :mars_djinn: :venus_djinn:
Offline Profile Quote Post Goto Top
 
Enro
Member Avatar
Sol Aurarius
[ *  *  *  *  *  *  *  *  *  *  *  * ]
WIND!
Offline Profile Quote Post Goto Top
 
Gilgamesh
Member Avatar
solbowz Aurarius

WATER!


:mercury_djinn: :mercury_djinn: :mercury_djinn:
Online Profile Quote Post Goto Top
 
Enro
Member Avatar
Sol Aurarius
[ *  *  *  *  *  *  *  *  *  *  *  * ]
HEART!
Offline Profile Quote Post Goto Top
 
Kyarorain
Member Avatar
Epitome of Insanity

GO PLANET!
Offline Profile Quote Post Goto Top
 
The Grim Lich
Member Avatar
Legitimate Businessman

By your powers combined, I am Captain Planet!
Offline Profile Quote Post Goto Top
 
Tlephle

[ *  *  *  *  *  *  * ]
Now, I love the previous Fire Emblem released for GBA, and Path of Radiance as well. So it truly pains me to see this abomination of a game. There are few games that I've played that have left such a sour aftertaste in my mouth, but I'm afraid that I will have to add FE2, also known as Fire Emblem: The Sacred Stones, to this list.

I spent my $29.99 on this with joy, hoping to receive a strategy RPG adventure on par with the masterworks that were FE1 and FE3. I've only played up to Chapter 4 so far, but I must say that the developers were on some kind of drug when they were working on FE2.

The Fire Emblem games have always been about challenges; your handful of troops, maybe a dozen or less, against hordes of enemies. But what challenge is there when the enemies have a staggering Speed stat of 0? The lackluster graphics of the FE series have paled in comparison to the PSP's library, and up until now, I've found this tolerable. Up until now. I'm willing to pay $30 for a pile of steaming crap, but only if said pile of steaming crap is incredibly pretty. I've played for less than an hour, and I can only come up with a single pro for this atrocity, compared with nearly infinite cons.

Pros:

- The graphics, while not astoundingly better than FE1's, have been slightly cleaned up and look more polished. However, in the long run, this doesn't matter, because you can get XBox games that are much prettier than this.

Cons:

- There is next to no character development. The R in RPG stands for Role. Combined, the entire cast of characters have as deep a personality as the cardboard box their game is shipped in. You feel no sympathy for these bland, personality devoid, drone-like peons you send off to fight. You feel no anger against your enemies. It's mind-numbingly dull.

- Difficulty. Or lack thereof. As I mentioned before, the FE games, at least as evidenced by FE1 for GameBoy Advance and FE3 for GameCube, are supposed to be about difficulty. In HHM, or even on some chapters in the easier modes in Fire Emblem, you're fighting tooth and nail against enemies who easily outnumber you three to one for victory. The same applies for the GC's Path of Radiance. In the atrocity known as FE2, or The Sacred Stones, you have some of the most ridiculously overpowered allies ever seen and stupidly weak enemies. Why have the developers made enemies with stats that may reach three at the very highest?

- My DS is equipped with X and Y buttons for a reason. This reason is for them to be used, not to be utterly useless. Now, FE3/Path of Radiance was released on the GameCube, so it doesn't apply to this. Nor does FE1, because while it's also a GBA title, it was released far before the DS was shipped out. I see no reason why the perfectly functioning X and Y buttons on my DS are rendered useless for this trash heap of a game.
Offline Profile Quote Post Goto Top
 
FireEmblemGuy
Member Avatar


Kyuuzai
Mar 23 2009, 04:34 PM
=3

The 3-13 Archer is a popular NPC Archer in the 13th chapter of Part 3. He is first located on the map's upper left ballista. A ballista is a large device used for firing various projectiles. The earliest form of ballistae was developed from early Greek versions of crossbows, and were generally used to fire large darts or rounded stones.  The power available was not sufficient to be used successfully against hoplites and phalangites. Bigger and heavier constructions, the oxybeles employed a winch and were mounted on a tripod. They had a lower rate of fire and were used as siege engines. With the invention of torsion spring bundle technology, the first ballista was built. The advantage of this new technology was the fast relaxation time of this system. Thus it was possible to shoot lighter projectiles with higher velocities over a longer distance. For an oxybele, the rules of a torsion weapon demanded that the more energy could be stored, the thicker the prod had to be and the heavier the projectile, otherwise it would only fly with a share of the stored energy. The earliest form of the ballista is thought to have been developed for Dionysus of Syracuse, circa 400 BC. The Greek ballistae are primarily thought to have been a siege weapon. All components that were not made of wood were transported in the baggage train. It would be assembled with local wood, if necessary. Some were positioned inside large, armored, mobile siege towers or even on the edge of a battlefield. For all the tactical advantages offered, it was only under Philip II of Macedon and even more so under his son Alexander, that the ballista began to develop and gain recognition as siege engine and field artillery. Polybius reports about the usage of smaller more portable ballistae, called scorpions, during the Second Punic War. Since these weapons delivered lighter munitions (thus delivering less energy on impact) it is a widely held opinion that they were used more as a counter-battery role, or to destroy lighter offensive or defensive structures. A less accurate weapon like an onager or other single-arm artillery could hit with more force, and thus would be the more useful weapon against reinforced wood or heavy masonry. Ballistae could be easily modified to shoot both spherical and shaft projectiles, allowing their crews to adapt easily to prevailing battlefield situations in real time. As the role of battlefield artillery became more sophisticated, a universal joint (which was invented just for this function) was integrated into the ballista's stand, allowing the operators to alter the trajectory and firing direction of the ballista as required without a lengthy disassembly of the machine. After the absorption of the Ancient Greek city-states into the Roman Republic in 146 BC, the highly advanced Greek technology began to spread across many areas of Roman influence. This included the hugely advantageous military advances the Greeks had made (most notably by Dionysus of Syracuse), as well as all the scientific, mathematical, political and artistic developments. The Romans 'inherited' the torsion powered Ballista which had by now spread to several cities around the Mediterranean, all of which became Roman spoils of war in time, including one from Pergamum, which was depicted among a pile of 'trophy' weapons in relief on a balustrade. The torsion ballista, developed by Alexander, was a far more complicated weapon than its predecessor and the Romans developed it even further, especially into much smaller versions, that could easily be carried. The early Roman ballistae were made of wood, and held together with iron plates around the frames and iron nails in the stand. The main stand had a slider on the top, into which were loaded the bolts or stone 'shot'. Attached to this, at the back, was a pair of 'Winches' and a 'Claw', used to ratchet the bowstring back to the armed firing position. The slider passed through the field frames of the weapon, in which were located the torsion springs (rope made of animal sinew), which were twisted around the bow arms, which in turn were attached to the bowstring. Drawing the bowstring back with the winches twisted the already taut springs, storing the energy to fire the projectiles. The bronze or iron caps which secured the torsion-bundles were adjustable by means of pins and peripheral holes, which allowed the weapon to be tuned for symmetrical power and for changing weather conditions. The ballista was a highly accurate weapon (there are many accounts of single soldiers being picked off by ballista operators), but some design aspects meant it could compromise its accuracy for range. The maximum range was over 500 yards (460 m), but effective combat range for many targets was far shorter. The ballista's relatively lightweight bolts also did not have the high momentum of the stones thrown by the later onagers, trebuchets, or mangonels; these could be as heavy as 200-300 pounds (90-135 kg). The Romans continued the development of the Ballista, and it became a highly prized and valued weapon in the army of the Roman Empire. It was used, just before the start of the Empire, by Julius Caesar during his conquest of Gaul and on both of his campaigns in subduing Britain. Both attempted invasions of Britain and the siege of Alesi are recorded in his own Commentarii (journal), The Gallic Wars (De Bello Gallico). With the decline of the Roman Empire, resources to build and maintain these complex machines became very scarce, so the ballista was supplanted by the simpler and cheaper onager. Though the weapon continued to be used in the Middle Ages, it faded from popular use with the advent of the trebuchet and mangonel in siege warfare. The crossbow and eventually the longbow supplanted it as sniper weapon. They all were simpler to make, easier to maintain (no anointment) and much cheaper. Due to the limited influence of the (now mostly dissolved) Roman Empire, the ballista could rarely be found in use across both Europe and the Middle East in the Middle Ages. However, I am not here to discuss the ballista or its origins, just to tell you about the 3-13 Archer, so I will continue to write about the 3-13 Archer instead of the history of ballistae. Please excuse my wandering. Back to the point, the thing that makes the 3-13 Archer so unique is that, unlike most NPCs, he shows some semblance of AI. Around the eighth turn of Chapter 13 of Part 3, laguz appear, ready to kill the guards blocking the gap leading to the 3-13 Archer's ballista, which is now probably out of ammo. That was likely a run-on sentence, but I'm not going to bother to fix it. At this point, the 3-13 Archer leaves his ballista, jumps off of the ledge, and proceeds to kill, or attempt to kill, the laguz ready to maul the guards. He fights for his friends. Surprisingly enough, he manages to kill the 3 laguz, more often than not,before they kill him and he becomes an hero. This makes to 3-13 Acher, i mean Archer, or actually, I mean "I mean Archer"... um, where was I again? Oh, yes. This makes the 3-13 Archer a standout among NPCs, and is why I'm writing right now. Sorry for the confusion. However, on a more interesting note, the 3-13 Archer isn't really an archer, but a Sniper. That is to say, he is an archer, as in someone who fires a bow, but his official class title in the game is Sniper, as in someone who's really good with a bow, not someone standing in a window with a rifle trying to shoot the President. A sniper is usually a highly trained marksman that shoots targets from concealed positions or distances exceeding the capabilities of regular personnel. Snipers typically have specialized training and distinct high-precision rifles. In addition to marksmanship, military snipers are also trained in camouflage, field craft, infiltration, reconnaissance and observation techniques. The term sniper was first attested in 1824 in the sense of the word 'sharpshooter'. The verb to snipe originated in the 1770s among soldiers in British India where a hunter skilled enough to kill the elusive snipe was dubbed a "sniper". During the American Civil War, the common term used in the United States was 'skirmisher'. Throughout history armies have used skirmishers to break up enemy formations and to thwart the enemy from flanking the main body of their attack force. They were deployed individually on the extremes of the moving army primarily to scout for the possibility of an enemy ambush. Consequently, a "skirmish" denotes a clash of small scope between these forces. In general, a skirmish was a limited combat, involving troops other than those of the main body. The term 'sniper' was not in widespread use in the United States until after the American Civil War. In the last few decades, the term 'sniper' has been used very loosely. Gun control advocates used this term so loosely that some people even called it sniping when a handgun was used; the term 'sniper rifle' was considered very "scary sounding" and was very effective in inciting fear, evoking a lot of unsettling images, such as "a lone gunman, undetectable, on the hunt". The term 'sniper' has been used in more serious tones especially by media in association with police precision riflemen, those responsible for assassination, any shooting from all but the shortest range in war, and any criminal equipped with a rifle in a civil context. This has rather expanded the meaning of the term. It has also given the term 'sniper' mixed connotations. Official sources often use more positive connotative terms to describe snipers, especially for police snipers: counter-sniper, precision marksman, tactical marksman, sharpshooter, precision riflemen, and precision shooter. Some of these alternatives have been in common use for a long time; others are closer to undisguised euphemisms. Different countries have different military doctrines regarding snipers in military units, settings, and tactics. Generally, a sniper's primary function in warfare is to provide detailed reconnaissance from a concealed position and, if necessary, to reduce the enemy's fighting ability by striking at a small number of high value targets, especially officers, communication and other personnel. Soviet Russian and derived military doctrines include squad-level snipers, which may be called “sharpshooters” or “designated marksmen” in other doctrines (see below). They do so because this ability was lost to ordinary troops when assault rifles (which are optimized for close-in, rapid-fire combat) were adopted. See the "Soviet sniper" article for further details. Military snipers from the US, UK, and other countries that adopt their military doctrine are typically deployed in two-man sniper teams consisting of a shooter and spotter. A common practice is for a shooter and a spotter to take turns in order to avoid eye fatigue. In most recent combat operations occurring in large densely populated towns such as Fallujah, Iraq, two teams would be deployed together to increase their security and effectiveness in an urban environment. German doctrine of largely independent snipers and emphasis on concealment developed during the Second World War have been most influential on modern sniper tactics, currently used throughout Western militaries (examples are specialized camouflage clothing, concealment in terrain and emphasis on coup d'œil). Typical sniper missions include reconnaissance and surveillance, target marking for air-strikes, counter-sniper, killing enemy commanders, selecting targets of opportunity, and even anti-matériel tasks (destruction of military equipment), which tend to require use of rifles in the larger calibers such as the .50 BMG. Snipers have of late been increasingly demonstrated as useful by US and UK forces in the recent Iraq campaign in a fire support role to cover the movement of infantry, especially in urban areas. The longest range recorded for a sniper kill currently stands at 2,430 meters (2,657 yd, or 1.51 miles), accomplished by Corporal Rob Furlong, a sniper from Newfoundland, Canada, in March 2002 during the war in Afghanistan. Furlong made this record-breaking kill while he was participating in Operation Anaconda. He was serving with Princess Patricia's Canadian Light Infantry (PPCLI) at the time. To make the kill, he used a .50 caliber BMG (12.7 mm) McMillan TAC-50 bolt-action rifle. If one takes the time-in-flight of the bullet with air resistance to be conservatively about 1.5× the flight time without air resistance, that would be about 4.5 seconds (2,430 m ÷ 823m/s[9] = 2.95s). Over that time, neglecting any aerodynamic lift on the bullet in flight, it would drop almost 100 m on its way to the target. The previous record was held by U.S. Marine sniper Carlos Hathcock in February 1967 during the Vietnam War, at a distance of more than 2,347 yards (2,146 m) using a scope-mounted Browning M2 .50 machine gun. By contrast, much of the U.S./Coalition urban sniping in support of operations in Iraq is at much shorter ranges, although in one notable incident on April 3, 2003, Corporals Matt and Sam Hughes, a two-man sniper team of the Royal Marines, armed with L96 sniper rifles each killed targets at a range of about 860 metres (941 yd) with shots that, due to strong wind, had to be “fire[d] exactly 17 meters (56 ft) to the left of the target for the bullet to bend in the wind.” During Operation Enduring Freedom, Spanish Navy Marine snipers shot cables hanging from the mast to the bridge of the North Korean freighter So San, smuggling Scud missiles through the waters of Socotra Island. These cables were preventing it from being boarded by fast rope for an arms inspection. The shots were made at a range of 400 yards (370 m), with rough sea, from the deck of SPS Navarra (F85), and the Marines were armed with Barrett M95 rifles. During Operation Harekate Yolo in Afghanistan, one Norwegian sniper of the Kystjegerkommandoen, aiming from a trench, hit a Taliban insurgent from a distance of 1,380 meters, using 12.7 mm multi-purpose ammunition. Law enforcement snipers, also commonly called police snipers, and military snipers, differ in many ways, including their areas of operation, training, and tactics. A police sharpshooter is part of a police operation and usually takes part in relatively short missions. Police forces typically deploy such sharpshooters in hostage scenarios. This differs from a military sniper, who operates as part of a larger army, engaged in warfare. Often as part of a SWAT team, police snipers are deployed alongside negotiators and an assault team trained for close quarters combat. As policemen, they are trained to shoot only as a last resort, when there is a direct threat to life; the police sharpshooter has a well-known rule: "Be prepared to take a life to save a life." Police snipers typically operate at much shorter ranges than military snipers, generally under 100 metres (109 yd) and sometimes even less than 50 metres (55 yd). Both types of snipers do make difficult shots under pressure, and often perform one shot kills. Police units which are unprepared for tactical operations may rely on a specialized SWAT tactical team, which may have a dedicated sniper team member. Some police sniper operations begin with military assistance. Police snipers placed in vantage points, such as high buildings, can provide security for events.The need for specialized training for police sharpshooters was made apparent in 1972 during the Munich massacre when the German police could not deploy specialized personnel or equipment during the standoff at the airport in the closing phase of the crisis, and consequently all of the Israeli hostages were killed. The use of snipers of the German army was impossible due to the German constitution's explicit prohibition of the use of the military in domestic matters. This situation was later addressed with the founding of the specialized police counter-terrorist unit GSG 9. n one high-profile incident, a SWAT sniper in Columbus, Ohio prevented a suicide by shooting a revolver out of the individual's hand, leaving him unharmed. But it seems like of gone off topic yet again, and if it happens another time I give up with the writing. Anyways, most people's reasoning for the 3-13 Archer's title is either that "3-13 Sniper doesn't sound as good" or "I'm too much of a lazy ass to care". Thus, the 3-13 Sniper got his title as the 3-13 Archer, and continued to inspire me as I wrote this.


I have to give insane props to whoever added all that. The original, which I can somewhat proudly claim as mine, was maybe a paragraph or two long, as displayed here.

Also, I haven't looked through everything already posted here, but in the event that it's missing, feel free to take anything form my site to post here. I'm also apparently going to take the time to update it, because it doesn't seem to have the 3-13 Archer, 'devout Roman Catholic', ones there, and I know I had to delete the 'I'm sorry, but this game is terrible.' one due to problems with my host. Note that unless it's 3-13 one, I didn't write it.
Offline Profile Quote Post Goto Top
 
FireEmblemGuy
Member Avatar


This is an essay about a user. Not just any user, however. This essay is about a user by the name of Fireemblemguy. Oops, I'm sorry. It should be FireEmblemGuy. My apologies. It is in the general opinion that this user, by the name of FireEmblemGuy, or FEG, is an idiot. Not just any idiot. And idiot with a capital i. Oops, I should have capitalized. She would be an Idiot. He does many unspeakable thinks to warrant this opinion. Many things. For one he exited. I mean existed. He came about when his mother and his father engaged in sexual intercourse and he was concieved. However, something went wrong during conception and he came out horribly wrong. But I digress. FEG pretends to be people. This most likely stems from his dissatisfaction with himself. In short, he can't get no satifaction. See, it's funny, because is a lyric from a song. I don't know the artist, however. Or I just can't remember. But I digress again. FEG claimed that he was Plastic_People. Not that he was a person of plastic, however. He claimed to be a troll. A former troll on the FE8 boards. This troll had an astounding abilty to crush people in debates. He was hated by many until a user name Squid_Vicious, a.k.a Enraged_Squid, Bishop_Renault, and Squid_Vicous admitted he was Plastic_People. But I digress. However, FEG was late for the party. I'm sorry, that was bad. He was the last one on the train. Much better. He put text in his signature on GFAQs that stated he was Plastic_People. This was a lie. Squid was Plastic. And Plastic was Squid. He was told to remove the sig. He chose not to, and became hostile. This resulted in Squid returning to GFAQs to get him to remove it. He chose not to, and he was marked and Warned for impersonation. This meant he could noly make 10 psots a day. A day is 24 hours. He became angry and flamed users. Flaming is a clear insult of other users. He was marked again. After this, he jonied Squid's board, Land of the Squid. It is not a land of Squid, however. It jsut that the main administator was Squid. However, his name is now Ace Face, so the board should become Land of the Ace. Or Land of the Face. Or land of the Ace Face. But I digress. He was mocked constantly there, with users in power editting his profile. He responded by psoting a cheap version of the Garm essay that sucked badly. This si why I am making this essay. Because everyone hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hate hates him
Offline Profile Quote Post Goto Top
 
Kyarorain
Member Avatar
Epitome of Insanity

In the name of the moon, I shall spam on you!
Offline Profile Quote Post Goto Top
 
The Grim Lich
Member Avatar
Legitimate Businessman

RAEGSPAMMIN
Offline Profile Quote Post Goto Top
 
Kyarorain
Member Avatar
Epitome of Insanity

S-P-A-M
Offline Profile Quote Post Goto Top
 
DealsFor.me - The best sales, coupons, and discounts for you
Go to Next Page
« Previous Topic · Pointless Gibberish · Next Topic »
Add Reply

Affiliates

Golden Sun Universe Golden Sun Hacking Community The Lost Waters Golden Sun Land Golden Sun Adept's Refuge Golden Sunrise

Visit the Zetaboards Theme Zone for a custom theme of your own!